bevy/crates/bevy_core_pipeline/src
Ame 94dce091a9
Change Camera3dBundle::tonemapping to Default (#8753)
# Objective

- Continue with #8685 to make `TonyMcMapface` the default tonemapping

## Solution

- Change the default value `Camera3dBundle::tonemapping` from
`Tonemapping::ReinhardLuminance` to `Default::default()`
(`Tonemapping::TonyMcMapface`)
2023-06-05 01:50:03 +00:00
..
blit Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
bloom Apply codebase changes in preparation for StandardMaterial transmission (#8704) 2023-05-30 14:21:53 +00:00
contrast_adaptive_sharpening Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
core_2d Add ViewNode to simplify render node management (#8118) 2023-05-08 19:42:23 +00:00
core_3d Change Camera3dBundle::tonemapping to Default (#8753) 2023-06-05 01:50:03 +00:00
fullscreen_vertex_shader Built-in skybox (#8275) 2023-04-02 10:57:12 +00:00
fxaa Add ViewNode to simplify render node management (#8118) 2023-05-08 19:42:23 +00:00
prepass Apply codebase changes in preparation for StandardMaterial transmission (#8704) 2023-05-30 14:21:53 +00:00
skybox Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
taa Use ViewNode for TAA (#8732) 2023-06-01 04:42:41 +00:00
tonemapping Change default tonemapping method (#8685) 2023-05-29 15:36:21 +00:00
upscaling Apply codebase changes in preparation for StandardMaterial transmission (#8704) 2023-05-30 14:21:53 +00:00
clear_color.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
lib.rs Suppress the clippy::type_complexity lint (#8313) 2023-04-06 21:27:36 +00:00
msaa_writeback.rs Use RenderGraphApp in more places (#8298) 2023-04-05 20:57:56 +00:00