bevy/assets/textures
Niklas Eicker 923c2ad281
New cooldown example (#19234)
# Objective

We want to extend our examples with a new category "usage" to
demonstrate common use cases (see bevyengine/bevy-website#2131). This PR
adds an example of animated cooldowns on button clicks.

## Solution

- New example in "usage" directory
- Implement a cooldown with an animated child Node

## Testing

- I ran this on Linux
- [x] test web (with bevy CLI: `bevy run --example cooldown web --open`)

---------

Co-authored-by: Thierry Berger <contact@thierryberger.com>
Co-authored-by: Ida "Iyes" <40234599+inodentry@users.noreply.github.com>
2025-05-26 19:44:17 +00:00
..
fantasy_ui_borders UI texture slice texture flipping reimplementation (#15034) 2024-09-04 19:31:41 +00:00
Game Icons
parallax_example
rpg
simplespace
AlphaNoise.png Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
array_texture.png
basic_metering_mask.png
BlueNoise-Normal.png Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031) 2024-05-05 22:57:05 +00:00
food_kenney.png New cooldown example (#19234) 2025-05-26 19:44:17 +00:00
Ryfjallet_cubemap_astc4x4.ktx2
Ryfjallet_cubemap_bc7.ktx2
Ryfjallet_cubemap_etc2.ktx2
Ryfjallet_cubemap_readme.txt
Ryfjallet_cubemap.png
ScratchedGold-Normal.png Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031) 2024-05-05 22:57:05 +00:00
slice_square_2.png
slice_square.png
spiaggia_di_mondello_1k.hdr
uv_checker_bw.png Vary transforms for custom_skinned_mesh example (#15710) 2024-10-08 12:37:46 +00:00
water_normals.png Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00