
# Objective Bevy sprite image mode lacks proportional scaling for the underlying texture. In many cases, it's required. For example, if it is desired to support a wide variety of screens with a single texture, it's okay to cut off some portion of the original texture. ## Solution I added scaling of the texture during the preparation step. To fill the sprite with the original texture, I scaled UV coordinates accordingly to the sprite size aspect ratio and texture size aspect ratio. To fit texture in a sprite the original `quad` is scaled and then the additional translation is applied to place the scaled quad properly. ## Testing For testing purposes could be used `2d/sprite_scale.rs`. Also, I am thinking that it would be nice to have some tests for a `crates/bevy_sprite/src/render/mod.rs:sprite_scale`. --- ## Showcase <img width="1392" alt="image" src="https://github.com/user-attachments/assets/c2c37b96-2493-4717-825f-7810d921b4bc" />
333 lines
12 KiB
Rust
333 lines
12 KiB
Rust
//! Shows how to use sprite scaling to fill and fit textures into the sprite.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(
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Startup,
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(setup_sprites, setup_texture_atlas).after(setup_camera),
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)
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.add_systems(Update, animate_sprite)
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.run();
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}
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fn setup_camera(mut commands: Commands) {
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commands.spawn(Camera2d);
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}
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fn setup_sprites(mut commands: Commands, asset_server: Res<AssetServer>) {
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let square = asset_server.load("textures/slice_square_2.png");
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let banner = asset_server.load("branding/banner.png");
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let rects = [
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Rect {
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size: Vec2::new(100., 225.),
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text: "Stretched".to_string(),
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transform: Transform::from_translation(Vec3::new(-570., 230., 0.)),
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texture: square.clone(),
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image_mode: SpriteImageMode::Auto,
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},
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Rect {
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size: Vec2::new(100., 225.),
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text: "Fill Center".to_string(),
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transform: Transform::from_translation(Vec3::new(-450., 230., 0.)),
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texture: square.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillCenter),
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},
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Rect {
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size: Vec2::new(100., 225.),
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text: "Fill Start".to_string(),
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transform: Transform::from_translation(Vec3::new(-330., 230., 0.)),
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texture: square.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillStart),
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},
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Rect {
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size: Vec2::new(100., 225.),
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text: "Fill End".to_string(),
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transform: Transform::from_translation(Vec3::new(-210., 230., 0.)),
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texture: square.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillEnd),
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},
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Rect {
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size: Vec2::new(300., 100.),
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text: "Fill Start Horizontal".to_string(),
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transform: Transform::from_translation(Vec3::new(10., 290., 0.)),
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texture: square.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillStart),
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},
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Rect {
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size: Vec2::new(300., 100.),
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text: "Fill End Horizontal".to_string(),
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transform: Transform::from_translation(Vec3::new(10., 155., 0.)),
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texture: square.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillEnd),
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},
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Rect {
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size: Vec2::new(200., 200.),
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text: "Fill Center".to_string(),
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transform: Transform::from_translation(Vec3::new(280., 230., 0.)),
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texture: banner.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillCenter),
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},
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Rect {
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size: Vec2::new(200., 100.),
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text: "Fill Center".to_string(),
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transform: Transform::from_translation(Vec3::new(500., 230., 0.)),
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texture: square.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillCenter),
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},
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Rect {
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size: Vec2::new(100., 100.),
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text: "Stretched".to_string(),
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transform: Transform::from_translation(Vec3::new(-570., -40., 0.)),
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texture: banner.clone(),
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image_mode: SpriteImageMode::Auto,
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},
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Rect {
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size: Vec2::new(200., 200.),
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text: "Fit Center".to_string(),
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transform: Transform::from_translation(Vec3::new(-400., -40., 0.)),
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texture: banner.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FitCenter),
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},
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Rect {
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size: Vec2::new(200., 200.),
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text: "Fit Start".to_string(),
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transform: Transform::from_translation(Vec3::new(-180., -40., 0.)),
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texture: banner.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FitStart),
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},
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Rect {
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size: Vec2::new(200., 200.),
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text: "Fit End".to_string(),
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transform: Transform::from_translation(Vec3::new(40., -40., 0.)),
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texture: banner.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FitEnd),
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},
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Rect {
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size: Vec2::new(100., 200.),
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text: "Fit Center".to_string(),
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transform: Transform::from_translation(Vec3::new(210., -40., 0.)),
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texture: banner.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FitCenter),
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},
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];
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for rect in rects {
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let mut cmd = commands.spawn((
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Sprite {
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image: rect.texture,
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custom_size: Some(rect.size),
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image_mode: rect.image_mode,
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..default()
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},
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rect.transform,
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));
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cmd.with_children(|builder| {
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builder.spawn((
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Text2d::new(rect.text),
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TextLayout::new_with_justify(JustifyText::Center),
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TextFont::from_font_size(15.),
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Transform::from_xyz(0., -0.5 * rect.size.y - 10., 0.),
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bevy::sprite::Anchor::TopCenter,
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));
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});
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}
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}
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fn setup_texture_atlas(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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mut texture_atlas_layouts: ResMut<Assets<TextureAtlasLayout>>,
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) {
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commands.spawn(Camera2d);
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let gabe = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
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let animation_indices_gabe = AnimationIndices { first: 0, last: 6 };
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let gabe_atlas = TextureAtlas {
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layout: texture_atlas_layouts.add(TextureAtlasLayout::from_grid(
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UVec2::splat(24),
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7,
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1,
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None,
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None,
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)),
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index: animation_indices_gabe.first,
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};
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let sprite_sheets = [
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SpriteSheet {
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size: Vec2::new(120., 50.),
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text: "Stretched".to_string(),
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transform: Transform::from_translation(Vec3::new(-570., -200., 0.)),
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texture: gabe.clone(),
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image_mode: SpriteImageMode::Auto,
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atlas: gabe_atlas.clone(),
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indices: animation_indices_gabe.clone(),
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timer: AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
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},
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SpriteSheet {
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size: Vec2::new(120., 50.),
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text: "Fill Center".to_string(),
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transform: Transform::from_translation(Vec3::new(-570., -300., 0.)),
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texture: gabe.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillCenter),
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atlas: gabe_atlas.clone(),
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indices: animation_indices_gabe.clone(),
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timer: AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
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},
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SpriteSheet {
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size: Vec2::new(120., 50.),
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text: "Fill Start".to_string(),
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transform: Transform::from_translation(Vec3::new(-430., -200., 0.)),
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texture: gabe.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillStart),
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atlas: gabe_atlas.clone(),
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indices: animation_indices_gabe.clone(),
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timer: AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
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},
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SpriteSheet {
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size: Vec2::new(120., 50.),
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text: "Fill End".to_string(),
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transform: Transform::from_translation(Vec3::new(-430., -300., 0.)),
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texture: gabe.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillEnd),
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atlas: gabe_atlas.clone(),
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indices: animation_indices_gabe.clone(),
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timer: AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
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},
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SpriteSheet {
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size: Vec2::new(50., 120.),
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text: "Fill Center".to_string(),
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transform: Transform::from_translation(Vec3::new(-300., -250., 0.)),
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texture: gabe.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillCenter),
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atlas: gabe_atlas.clone(),
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indices: animation_indices_gabe.clone(),
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timer: AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
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},
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SpriteSheet {
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size: Vec2::new(50., 120.),
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text: "Fill Start".to_string(),
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transform: Transform::from_translation(Vec3::new(-190., -250., 0.)),
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texture: gabe.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillStart),
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atlas: gabe_atlas.clone(),
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indices: animation_indices_gabe.clone(),
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timer: AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
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},
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SpriteSheet {
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size: Vec2::new(50., 120.),
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text: "Fill End".to_string(),
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transform: Transform::from_translation(Vec3::new(-90., -250., 0.)),
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texture: gabe.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FillEnd),
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atlas: gabe_atlas.clone(),
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indices: animation_indices_gabe.clone(),
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timer: AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
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},
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SpriteSheet {
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size: Vec2::new(120., 50.),
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text: "Fit Center".to_string(),
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transform: Transform::from_translation(Vec3::new(20., -200., 0.)),
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texture: gabe.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FitCenter),
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atlas: gabe_atlas.clone(),
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indices: animation_indices_gabe.clone(),
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timer: AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
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},
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SpriteSheet {
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size: Vec2::new(120., 50.),
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text: "Fit Start".to_string(),
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transform: Transform::from_translation(Vec3::new(20., -300., 0.)),
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texture: gabe.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FitStart),
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atlas: gabe_atlas.clone(),
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indices: animation_indices_gabe.clone(),
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timer: AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
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},
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SpriteSheet {
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size: Vec2::new(120., 50.),
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text: "Fit End".to_string(),
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transform: Transform::from_translation(Vec3::new(160., -200., 0.)),
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texture: gabe.clone(),
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image_mode: SpriteImageMode::Scale(ScalingMode::FitEnd),
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atlas: gabe_atlas.clone(),
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indices: animation_indices_gabe.clone(),
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timer: AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
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},
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];
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for sprite_sheet in sprite_sheets {
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let mut cmd = commands.spawn((
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Sprite {
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image_mode: sprite_sheet.image_mode,
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custom_size: Some(sprite_sheet.size),
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..Sprite::from_atlas_image(sprite_sheet.texture.clone(), sprite_sheet.atlas.clone())
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},
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sprite_sheet.indices,
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sprite_sheet.timer,
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sprite_sheet.transform,
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));
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cmd.with_children(|builder| {
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builder.spawn((
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Text2d::new(sprite_sheet.text),
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TextLayout::new_with_justify(JustifyText::Center),
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TextFont::from_font_size(15.),
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Transform::from_xyz(0., -0.5 * sprite_sheet.size.y - 10., 0.),
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bevy::sprite::Anchor::TopCenter,
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));
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});
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}
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}
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struct Rect {
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size: Vec2,
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text: String,
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transform: Transform,
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texture: Handle<Image>,
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image_mode: SpriteImageMode,
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}
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struct SpriteSheet {
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size: Vec2,
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text: String,
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transform: Transform,
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texture: Handle<Image>,
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image_mode: SpriteImageMode,
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atlas: TextureAtlas,
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indices: AnimationIndices,
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timer: AnimationTimer,
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}
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#[derive(Component, Clone)]
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struct AnimationIndices {
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first: usize,
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last: usize,
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}
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#[derive(Component, Deref, DerefMut)]
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struct AnimationTimer(Timer);
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fn animate_sprite(
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time: Res<Time>,
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mut query: Query<(&AnimationIndices, &mut AnimationTimer, &mut Sprite)>,
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) {
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for (indices, mut timer, mut sprite) in &mut query {
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timer.tick(time.delta());
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if timer.just_finished() {
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if let Some(atlas) = &mut sprite.texture_atlas {
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atlas.index = if atlas.index == indices.last {
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indices.first
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} else {
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atlas.index + 1
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};
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}
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}
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}
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}
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