bevy/crates/bevy_sprite/src
charlotte af6629cbe9
Move specialize_* to QueueMeshes. (#17719)
# Objective

Things were breaking post-cs.

## Solution

`specialize_mesh_materials` must run after
`collect_meshes_for_gpu_building`. Therefore, its placement in the
`PrepareAssets` set didn't make sense (also more generally). To fix, we
put this class of system in ~`PrepareResources`~ `QueueMeshes`, although
it potentially could use a more descriptive location. We may want to
review the placement of `check_views_need_specialization` which is also
currently in `PrepareAssets`.
2025-02-09 14:13:42 +00:00
..
mesh2d Move specialize_* to QueueMeshes. (#17719) 2025-02-09 14:13:42 +00:00
render Fix text-2d. (#17674) 2025-02-04 21:32:14 +00:00
texture_slice Proportional scaling for the sprite's texture. (#17258) 2025-01-24 18:24:02 +00:00
lib.rs Retain bins from frame to frame. (#17698) 2025-02-08 20:13:33 +00:00
picking_backend.rs Rename PickingBehavior to Pickable (#17266) 2025-01-12 05:36:52 +00:00
sprite.rs Proportional scaling for the sprite's texture. (#17258) 2025-01-24 18:24:02 +00:00