bevy/crates/crevice/src/imp/imp_cgmath.rs
François 290b7dd9ab Update vendored Crevice to 0.8.0 + PR for arrays (#3059)
# Objective

- Update vendor crevice to have the latest update from crevice 0.8.0
- Using https://github.com/ElectronicRU/crevice/tree/arrays which has the changes to make arrays work

## Solution

- Also updated glam and hexasphere to only have one version of glam
- From the original PR, using crevice to write GLSL code containing arrays would probably not work but it's not something used by Bevy
2021-11-12 01:39:25 +00:00

31 lines
1.0 KiB
Rust

easy_impl! {
Vec2 cgmath::Vector2<f32> { x, y },
Vec3 cgmath::Vector3<f32> { x, y, z },
Vec4 cgmath::Vector4<f32> { x, y, z, w },
IVec2 cgmath::Vector2<i32> { x, y },
IVec3 cgmath::Vector3<i32> { x, y, z },
IVec4 cgmath::Vector4<i32> { x, y, z, w },
UVec2 cgmath::Vector2<u32> { x, y },
UVec3 cgmath::Vector3<u32> { x, y, z },
UVec4 cgmath::Vector4<u32> { x, y, z, w },
// bool vectors are disabled due to https://github.com/LPGhatguy/crevice/issues/36
// BVec2 cgmath::Vector2<bool> { x, y },
// BVec3 cgmath::Vector3<bool> { x, y, z },
// BVec4 cgmath::Vector4<bool> { x, y, z, w },
DVec2 cgmath::Vector2<f64> { x, y },
DVec3 cgmath::Vector3<f64> { x, y, z },
DVec4 cgmath::Vector4<f64> { x, y, z, w },
Mat2 cgmath::Matrix2<f32> { x, y },
Mat3 cgmath::Matrix3<f32> { x, y, z },
Mat4 cgmath::Matrix4<f32> { x, y, z, w },
DMat2 cgmath::Matrix2<f64> { x, y },
DMat3 cgmath::Matrix3<f64> { x, y, z },
DMat4 cgmath::Matrix4<f64> { x, y, z, w },
}