bevy/crates/bevy_core_pipeline/src
Aevyrie 1918608b02
Update default ClearColor to better match Bevy's branding (#10339)
# Objective

- Changes the default clear color to match the code block color on
Bevy's website.

## Solution

- Changed the clear color, updated text in examples to ensure adequate
contrast. Inconsistent usage of white text color set to use the default
color instead, which is already white.
- Additionally, updated the `3d_scene` example to make it look a bit
better, and use bevy's branding colors.


![image](https://github.com/bevyengine/bevy/assets/2632925/540a22c0-826c-4c33-89aa-34905e3e313a)
2023-11-03 12:57:38 +00:00
..
blit update shader imports (#10180) 2023-10-21 11:51:58 +00:00
bloom Use clippy::doc_markdown more. (#10286) 2023-10-27 22:49:02 +00:00
contrast_adaptive_sharpening Bind group entries (#9694) 2023-10-21 15:39:22 +00:00
core_2d Automatic batching/instancing of draw commands (#9685) 2023-09-21 22:12:34 +00:00
core_3d allow DeferredPrepass to work without other prepass markers (#10223) 2023-11-03 01:09:14 +00:00
deferred Fix deferred lighting pass values not all working on M1 in WebGL2 (#10304) 2023-10-29 16:47:48 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Bind group entries (#9694) 2023-10-21 15:39:22 +00:00
prepass allow DeferredPrepass to work without other prepass markers (#10223) 2023-11-03 01:09:14 +00:00
skybox Bind group entries (#9694) 2023-10-21 15:39:22 +00:00
taa Smaller TAA fixes (#10200) 2023-10-27 23:13:14 +00:00
tonemapping StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
upscaling Bind group entries (#9694) 2023-10-21 15:39:22 +00:00
clear_color.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
lib.rs Smaller TAA fixes (#10200) 2023-10-27 23:13:14 +00:00
msaa_writeback.rs Bind group entries (#9694) 2023-10-21 15:39:22 +00:00