 b724a0f586
			
		
	
	
		b724a0f586
		
	
	
	
	
		
			
			# Objective - Remove all the `.system()` possible. - Check for remaining missing cases. ## Solution - Remove all `.system()`, fix compile errors - 32 calls to `.system()` remains, mostly internals, the few others should be removed after #2446
		
			
				
	
	
		
			38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
 | |
| 
 | |
| /// This example shows how to configure Multi-Sample Anti-Aliasing. Setting the sample count higher
 | |
| /// will result in smoother edges, but it will also increase the cost to render those edges. The
 | |
| /// range should generally be somewhere between 1 (no multi sampling, but cheap) to 8 (crisp but
 | |
| /// expensive)
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .insert_resource(Msaa { samples: 4 })
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_startup_system(setup)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| /// set up a simple 3D scene
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     // cube
 | |
|     commands.spawn_bundle(PbrBundle {
 | |
|         mesh: meshes.add(Mesh::from(shape::Cube { size: 2.0 })),
 | |
|         material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
 | |
|         ..Default::default()
 | |
|     });
 | |
|     // light
 | |
|     commands.spawn_bundle(PointLightBundle {
 | |
|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
 | |
|         ..Default::default()
 | |
|     });
 | |
|     // camera
 | |
|     commands.spawn_bundle(PerspectiveCameraBundle {
 | |
|         transform: Transform::from_xyz(-3.0, 3.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
 | |
|         ..Default::default()
 | |
|     });
 | |
| }
 |