bevy/crates/bevy_app/src/component_set.rs
2020-06-25 11:21:56 -07:00

15 lines
596 B
Rust

use legion::prelude::*;
// builder macro that makes defaults easy? Object3dBuilder { Option<Material> } impl Builder for Object3dBuilder { }
pub trait ComponentSet {
fn insert(self, world: &mut World) -> Entity;
fn insert_command_buffer(self, command_buffer: &mut CommandBuffer) -> Entity;
// this would make composing entities from multiple sets possible
// add_components appears to be missing from World. it will be less efficient without that
// fn add_components(self, world: &mut World);
// generate by macro. maybe a separate macro?
// fn query() -> Query
}