bevy/crates/bevy_render
Robert Swain 0ccb9dd07e bevy_render: Fix Quad flip (#3741)
# Objective

The documentation was unclear but it seemed like it was intended to _only_ flip the texture coordinates of the quad. However, it was also swapping the vertex positions, which resulted in inverted winding order so the front became a back face, and the normal was pointing into the face instead of out of it.

## Solution

- This change makes the only difference the UVs being horizontally flipped.
2022-02-12 00:46:04 +00:00
..
src bevy_render: Fix Quad flip (#3741) 2022-02-12 00:46:04 +00:00
Cargo.toml Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00