53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Definitions for a few common task pools that we want. Generally the determining factor for what
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| //! kind of work should go in each pool is latency requirements.
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| //!
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| //! For CPU-intensive work (tasks that generally spin until completion) we have a standard Compute
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| //! pool and an AsyncCompute pool. Work that does not need to be completed to present the next
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| //! frame should go to the AsyncCompute pool
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| //!
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| //! For IO-intensive work (tasks that spend very little time in a "woken" state) we have an IO
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| //! task pool. The tasks here are expected to complete very quickly. Generally they should just
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| //! await receiving data from somewhere (i.e. disk) and signal other systems when the data is ready
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| //! for consumption. (likely via channels)
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| 
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| use super::TaskPool;
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| use std::ops::Deref;
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| 
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| /// A newtype for a task pool for CPU-intensive work that must be completed to deliver the next
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| /// frame
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| #[derive(Clone, Debug)]
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| pub struct ComputeTaskPool(pub TaskPool);
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| 
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| impl Deref for ComputeTaskPool {
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|     type Target = TaskPool;
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| 
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|     fn deref(&self) -> &Self::Target {
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|         &self.0
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|     }
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| }
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| 
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| /// A newtype for a task pool for CPU-intensive work that may span across multiple frames
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| #[derive(Clone, Debug)]
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| pub struct AsyncComputeTaskPool(pub TaskPool);
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| 
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| impl Deref for AsyncComputeTaskPool {
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|     type Target = TaskPool;
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| 
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|     fn deref(&self) -> &Self::Target {
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|         &self.0
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|     }
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| }
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| 
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| /// A newtype for a task pool for IO-intensive work (i.e. tasks that spend very little time in a
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| /// "woken" state)
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| #[derive(Clone, Debug)]
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| pub struct IoTaskPool(pub TaskPool);
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| 
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| impl Deref for IoTaskPool {
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|     type Target = TaskPool;
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| 
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|     fn deref(&self) -> &Self::Target {
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|         &self.0
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|     }
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| }
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