* Replace std::sync::Mutex with parking_lot::Mutex * Replace std::sync::RwLock with parking_lot::RwLock
		
			
				
	
	
		
			103 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::{
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    prelude::*,
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    property::{ron::deserialize_dynamic_properties, PropertyTypeRegistry},
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    scene::serialize_ron,
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    type_registry::TypeRegistry,
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};
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use serde::{Deserialize, Serialize};
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/// This example illustrates how Properties work. Properties provide a way to dynamically interact with Rust struct fields using
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/// their names. Properties are a core part of Bevy and enable a number of interesting scenarios (like scenes). If you are
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/// familiar with "reflection" in other languages, Properties are very similar to that concept.
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fn main() {
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    App::build()
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        .add_default_plugins()
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        // If you need to deserialize custom property types, register them like this:
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        .register_property::<Test>()
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        .register_property::<Nested>()
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        .register_property::<CustomProperty>()
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        .add_startup_system(setup.system())
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        .run();
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}
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#[derive(Properties, Default)]
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pub struct Test {
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    a: usize,
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    custom: CustomProperty,
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    nested: Nested,
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}
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#[derive(Properties, Default)]
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pub struct Nested {
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    b: usize,
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}
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#[derive(Serialize, Deserialize, Default, Clone, Property)]
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pub struct CustomProperty {
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    a: usize,
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}
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fn setup(type_registry: Res<TypeRegistry>) {
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    let mut test = Test {
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        a: 1,
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        custom: CustomProperty { a: 10 },
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        nested: Nested { b: 8 },
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    };
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    // You can set a property value like this. The type must match exactly or this will fail.
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    test.set_prop_val::<usize>("a", 2);
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    assert_eq!(test.a, 2);
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    assert_eq!(*test.prop_val::<usize>("a").unwrap(), 2);
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    // You can also set properties dynamically. set_prop accepts any type that implements Property
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    let x: u32 = 3;
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    test.set_prop("a", &x);
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    assert_eq!(test.a, 3);
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    // DynamicProperties also implements the Properties trait.
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    let mut patch = DynamicProperties::map();
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    patch.set::<usize>("a", 4);
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    // You can "apply" Properties on top of other Properties. This will only set properties with the same name and type.
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    // You can use this to "patch" your properties with new values.
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    test.apply(&patch);
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    assert_eq!(test.a, 4);
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    // All properties can be serialized.
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    // If you #[derive(Properties)] your type doesn't even need to directly implement the Serde trait!
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    let registry = type_registry.property.read();
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    let ron_string = serialize_property(&test, ®istry);
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    println!("{}\n", ron_string);
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    // Dynamic properties can be deserialized
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    let dynamic_properties = deserialize_dynamic_properties(&ron_string, ®istry).unwrap();
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    let round_tripped = serialize_property(&dynamic_properties, ®istry);
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    println!("{}", round_tripped);
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    assert_eq!(ron_string, round_tripped);
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    // This means you can patch Properties with dynamic properties deserialized from a string
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    test.apply(&dynamic_properties);
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    // Properties can also be sequences.
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    // Sequences from std::collections (Vec, VecDeque) already implement the Properties trait
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    let mut seq = vec![1u32, 2u32];
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    let mut patch = DynamicProperties::seq();
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    patch.push(Box::new(3u32), None);
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    seq.apply(&patch);
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    assert_eq!(seq[0], 3);
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    let ron_string = serialize_property(&patch, ®istry);
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    println!("{}\n", ron_string);
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    let dynamic_properties = deserialize_dynamic_properties(&ron_string, ®istry).unwrap();
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    let round_tripped = serialize_property(&dynamic_properties, ®istry);
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    assert_eq!(ron_string, round_tripped);
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}
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fn serialize_property<T>(property: &T, registry: &PropertyTypeRegistry) -> String
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where
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    T: Property,
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{
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    serialize_ron(property.serializable(registry).borrow()).unwrap()
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}
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