# Objective - Fixes #9138 ## Solution - Calling `Camera2dBundle::default()` will now result in a `Camera2dBundle` with `Vec3::ZERO` transform, `far` value of `1000.` and `near` value of `-1000.`. - This will enable the rendering of 2d entities in negative z space by default. - I did not modify `new_with_far` as moving the camera to `Vec3::ZERO` in that function will cause entities in the positive z space to become hidden without further changes. And the further changes cannot be applied without it being a breaking change. |
||
|---|---|---|
| .. | ||
| blit | ||
| bloom | ||
| contrast_adaptive_sharpening | ||
| core_2d | ||
| core_3d | ||
| fullscreen_vertex_shader | ||
| fxaa | ||
| prepass | ||
| skybox | ||
| taa | ||
| tonemapping | ||
| upscaling | ||
| clear_color.rs | ||
| lib.rs | ||
| msaa_writeback.rs | ||