bevy/crates/bevy_pbr/src/render
Nicola Papale 982e33741d
Fix parallax mapping (#9003)
# Objective

Since 10f5c92, parallax mapping was broken.

When #5703 was merged, the change from `in.uv` to `uv` in the pbr shader
was reverted. So the shader would use the wrong coordinate to sample the
various textures.

## Solution

We revert to using the correct uv.
2023-07-01 13:37:49 +00:00
..
clustered_forward.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
fog.rs Allow tuples and single plugins in add_plugins, deprecate add_plugin (#8097) 2023-06-21 20:51:03 +00:00
fog.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
light.rs Fix WebGL mode for Adreno GPUs (#8508) 2023-06-29 04:32:04 +00:00
mesh_bindings.rs Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
mesh_bindings.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mesh_functions.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mesh_types.wgsl Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
mesh_vertex_output.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mesh_view_bindings.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mesh_view_types.wgsl EnvironmentMapLight support for WebGL2 (#7737) 2023-02-20 00:02:40 +00:00
mesh.rs improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mesh.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mod.rs Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
morph.rs Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
morph.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
parallax_mapping.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
pbr_ambient.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
pbr_bindings.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
pbr_functions.wgsl fix prepass normal_mapping (#8978) 2023-06-29 00:28:34 +00:00
pbr_lighting.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
pbr_prepass.wgsl fix prepass normal_mapping (#8978) 2023-06-29 00:28:34 +00:00
pbr_types.wgsl Add parallax mapping to bevy PBR (#5928) 2023-04-15 10:25:14 +00:00
pbr.wgsl Fix parallax mapping (#9003) 2023-07-01 13:37:49 +00:00
shadows.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
skinning.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
utils.wgsl Screen Space Ambient Occlusion (SSAO) MVP (#7402) 2023-06-18 21:05:55 +00:00
wireframe.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00