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clustered_forward.wgsl
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Fix various typos (#7096)
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2023-01-06 00:43:30 +00:00 |
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depth.wgsl
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
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light.rs
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Fix beta clippy lints (#7154)
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2023-01-11 09:51:22 +00:00 |
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mesh_bindings.wgsl
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
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mesh_functions.wgsl
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bevy_pbr: Fix tangent and normal normalization (#5666)
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2022-08-18 21:54:40 +00:00 |
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mesh_types.wgsl
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bevy_pbr: Fix tangent and normal normalization (#5666)
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2022-08-18 21:54:40 +00:00 |
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mesh_vertex_output.wgsl
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
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mesh_view_bindings.wgsl
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Shader defs can now have a value (#5900)
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2022-11-21 22:38:29 +00:00 |
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mesh_view_types.wgsl
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Shader defs can now have a value (#5900)
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2022-11-21 22:38:29 +00:00 |
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mesh.rs
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Flatten render commands (#6885)
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2023-01-04 01:13:30 +00:00 |
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mesh.wgsl
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bevy_pbr: Fix incorrect and unnecessary normal-mapping code (#5766)
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2022-11-03 20:37:32 +00:00 |
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mod.rs
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Materials and MaterialPlugin (#3428)
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2021-12-25 21:45:43 +00:00 |
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pbr_bindings.wgsl
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
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pbr_functions.wgsl
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bevy_pbr: Avoid copying structs and using registers in shaders (#7069)
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2023-01-02 22:07:33 +00:00 |
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pbr_lighting.wgsl
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bevy_pbr: Avoid copying structs and using registers in shaders (#7069)
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2023-01-02 22:07:33 +00:00 |
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pbr_types.wgsl
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
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pbr.wgsl
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Fix missing sRGB conversion for dithering non-HDR pipelines (#6707)
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2022-11-22 15:55:50 +00:00 |
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shadows.wgsl
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bevy_pbr: Avoid copying structs and using registers in shaders (#7069)
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2023-01-02 22:07:33 +00:00 |
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skinning.wgsl
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bevy_pbr: Normalize skinned normals (#6543)
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2022-11-11 03:31:57 +00:00 |
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utils.wgsl
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Use wgsl saturate (#6318)
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2022-10-22 08:37:51 +00:00 |
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wireframe.wgsl
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |