![]() # Objective - Fixes #18539 - Doc failed to build as an example `include_str!` an asset, but assets are not available in the packaged crate ## Solution - Don't `include_str!` the shader but read it at runtime |
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.. | ||
animate_shader.rs | ||
array_texture.rs | ||
automatic_instancing.rs | ||
compute_shader_game_of_life.rs | ||
custom_phase_item.rs | ||
custom_post_processing.rs | ||
custom_render_phase.rs | ||
custom_shader_instancing.rs | ||
custom_vertex_attribute.rs | ||
extended_material.rs | ||
fallback_image.rs | ||
gpu_readback.rs | ||
shader_defs.rs | ||
shader_material_2d.rs | ||
shader_material_bindless.rs | ||
shader_material_glsl.rs | ||
shader_material_screenspace_texture.rs | ||
shader_material_wesl.rs | ||
shader_material.rs | ||
shader_prepass.rs | ||
specialized_mesh_pipeline.rs | ||
storage_buffer.rs | ||
texture_binding_array.rs |