![]() WebGL 2 doesn't support variable-length uniform buffer arrays. So we arbitrarily set the length of the visibility ranges field to 64 on that platform. --------- Co-authored-by: IceSentry <c.giguere42@gmail.com> |
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src | ||
Cargo.toml | ||
README.md |
![]() WebGL 2 doesn't support variable-length uniform buffer arrays. So we arbitrarily set the length of the visibility ranges field to 64 on that platform. --------- Co-authored-by: IceSentry <c.giguere42@gmail.com> |
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.. | ||
src | ||
Cargo.toml | ||
README.md |