bevy/crates/bevy_render/src
Litttle_fish 5d9e44b9dc
disable gpu preprocessing on android with Adreno 730 GPU and earilier (#14176)
# Objective

Fix #14146 

## Solution

Expansion of #13323 , excluded Adreno 730 and earlier.

## Testing

Tested on android device(Adreno 730) that used to crash
2024-08-02 18:58:31 +02:00
..
batching disable gpu preprocessing on android with Adreno 730 GPU and earilier (#14176) 2024-08-02 18:58:31 +02:00
camera Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 23:12:32 +02:00
diagnostic Wgpu 0.20 (#13186) 2024-06-14 20:55:42 +02:00
mesh Wgpu 0.20 (#13186) 2024-06-14 20:55:42 +02:00
primitives Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
render_graph Update render graph docs (#13495) 2024-05-24 21:57:08 +00:00
render_phase Allow phase items not associated with meshes to be binned. (#14029) 2024-06-27 19:41:42 +02:00
render_resource Wgpu 0.20 (#13186) 2024-06-14 20:55:42 +02:00
renderer Fix typo in CPU adapter warning (#14037) 2024-06-26 21:56:23 +02:00
texture Make default behavior for BackgroundColor and BorderColor more intuitive (#14017) 2024-06-26 00:16:30 +02:00
view Clarify the difference between default render layers and none render layers (#14075) 2024-07-02 07:18:21 +02:00
alpha.rs Implement alpha to coverage (A2C) support. (#12970) 2024-04-15 20:37:52 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
extract_instances.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
extract_param.rs
extract_resource.rs Add error when extract resource build fails (#4964) 2024-04-28 05:20:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl
gpu_component_array_buffer.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
lib.rs fix: upgrade to winit v0.30 (#13366) 2024-06-03 13:06:48 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Make AppExit more specific about exit reason. (#13022) 2024-04-22 16:48:18 +00:00
render_asset.rs asset throttling: don't be exhausted if there is no limit (#13112) 2024-04-27 09:00:10 +00:00
settings.rs
spatial_bundle.rs