![]() Some hardware and driver combos, such as Intel Iris Xe, have low limits on the numbers of samplers per shader, causing an overflow. With first-class bindless arrays, `wgpu` should be able to work around this limitation eventually, but for now we need to disable bindless materials on those platforms. This is an alternative to PR #17107 that calculates the precise number of samplers needed and compares to the hardware sampler limit, transparently falling back to non-bindless if the limit is exceeded. Fixes #16988. |
||
---|---|---|
.. | ||
macros | ||
src | ||
Cargo.toml | ||
README.md |