bevy/crates
François 0e61435521
mobile and webgpu: trigger redraw request when needed and improve window creation (#11245)
# Objective

- Since #11227, Bevy doesn't work on mobile anymore. Windows are not
created.

## Solution

- Create initial window on mobile after the initial `Resume` event.
macOS is included because it's excluded from the other initial window
creation and I didn't want it to feel alone. Also, it makes sense. this
is needed for Android

cfcb6885e3/crates/bevy_winit/src/lib.rs (L152)
- request redraw during plugin initialisation (needed for WebGPU)
- request redraw when receiving `AboutToWait` instead of at the end of
the event handler. request to redraw during a `RedrawRequested` event
are ignored on iOS
2024-01-09 15:41:46 +00:00
..
bevy_a11y Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_animation Update glam, encase and hexasphere (#11082) 2024-01-08 22:58:45 +00:00
bevy_app Explain where rendering is (#11018) 2024-01-08 23:02:46 +00:00
bevy_asset Better error message on incorrect asset label (#11254) 2024-01-08 22:45:07 +00:00
bevy_audio Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_core Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_core_pipeline Implement minimal reflection probes. (#10057) 2024-01-08 22:09:17 +00:00
bevy_derive Reexport winit::platform::android::activity::* in bevy_winit (#11011) 2023-12-19 20:15:03 +00:00
bevy_diagnostic Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_dylib Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_ecs Change Entity::generation from u32 to NonZeroU32 for niche optimization (#9907) 2024-01-08 23:03:00 +00:00
bevy_ecs_compile_fail_tests Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
bevy_encase_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_gilrs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_gizmos Fix: Gizmos crash due to the persistence policy being set to Unload. Change it to Keep (#11192) 2024-01-03 11:03:18 +00:00
bevy_gltf assets should be kept on CPU by default (#11212) 2024-01-05 05:53:47 +00:00
bevy_hierarchy Rename "AddChild" to "PushChild" (#11194) 2024-01-04 16:06:14 +00:00
bevy_input Extend Touches with clear and reset methods (#10930) 2024-01-04 23:13:29 +00:00
bevy_internal Implement minimal reflection probes. (#10057) 2024-01-08 22:09:17 +00:00
bevy_log Print to stderr from panic handler in LogPlugin (#11170) 2024-01-01 17:10:20 +00:00
bevy_macro_utils Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Update glam, encase and hexasphere (#11082) 2024-01-08 22:58:45 +00:00
bevy_mikktspace Update glam, encase and hexasphere (#11082) 2024-01-08 22:58:45 +00:00
bevy_pbr Implement minimal reflection probes. (#10057) 2024-01-08 22:09:17 +00:00
bevy_ptr Simplify equality assertions (#10988) 2023-12-16 23:58:41 +00:00
bevy_reflect Update glam, encase and hexasphere (#11082) 2024-01-08 22:58:45 +00:00
bevy_reflect_compile_fail_tests Fix nested generics in Reflect derive (#10791) 2023-11-29 01:46:09 +00:00
bevy_render Option to enable deterministic rendering (#11248) 2024-01-09 00:46:01 +00:00
bevy_scene Change Entity::generation from u32 to NonZeroU32 for niche optimization (#9907) 2024-01-08 23:03:00 +00:00
bevy_sprite assets should be kept on CPU by default (#11212) 2024-01-05 05:53:47 +00:00
bevy_tasks Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_text Unload render assets from RAM (#10520) 2024-01-03 03:31:04 +00:00
bevy_time Add run conditions for executing a system after a delay (#11095) 2024-01-08 23:52:16 +00:00
bevy_transform Rename "AddChild" to "PushChild" (#11194) 2024-01-04 16:06:14 +00:00
bevy_ui Made the remaining types from bevy_ui to reflect the Default trait if… (#11199) 2024-01-03 18:57:05 +00:00
bevy_utils Add static assertions to bevy_utils for compile-time checks (#11182) 2024-01-02 22:08:30 +00:00
bevy_window Remove CanvasParentResizePlugin (#11057) 2023-12-21 20:01:22 +00:00
bevy_winit mobile and webgpu: trigger redraw request when needed and improve window creation (#11245) 2024-01-09 15:41:46 +00:00