bevy/crates/bevy_sprite/src
Brian Reavis 438217035d
Don’t prepare 2D view bind groups for 3D cameras (#14481)
# Objective

- Before this fix, the view query in `prepare_mesh2d_view_bind_groups`
matched all views – leading to 2D view bind groups being prepared for 3D
cameras.

## Solution

- Added `With<Camera2d>` to the views query.

## Testing

- Verified the examples still work.
2024-07-25 20:37:54 +00:00
..
mesh2d Don’t prepare 2D view bind groups for 3D cameras (#14481) 2024-07-25 20:37:54 +00:00
render Don't ignore draw errors (#13240) 2024-07-22 19:22:30 +00:00
texture_slice bug: Fix 9-slice textures with asymmetric borders. (#13921) 2024-06-19 17:30:18 +00:00
bundle.rs new example: sprite animation in response to an event (#12996) 2024-04-23 21:44:03 +00:00
dynamic_texture_atlas_builder.rs Uncouple DynamicTextureAtlasBuilder from assets (#13717) 2024-06-08 12:38:03 +00:00
lib.rs Apply Clippy lints regarding lazy evaluation and closures (#14015) 2024-07-01 15:54:40 +00:00
sprite.rs Slicing support for texture atlas (#12059) 2024-03-05 16:05:39 +00:00
texture_atlas_builder.rs More idiomatic texture atlas builder (#13238) 2024-06-03 12:43:50 +00:00
texture_atlas.rs Cosmic text (#10193) 2024-07-04 20:41:08 +00:00