bevy/crates/bevy_time/src/common_conditions.rs
EdJoPaTo 938d810766
Apply unused_qualifications lint (#14828)
# Objective

Fixes #14782

## Solution

Enable the lint and fix all upcoming hints (`--fix`). Also tried to
figure out the false-positive (see review comment). Maybe split this PR
up into multiple parts where only the last one enables the lint, so some
can already be merged resulting in less many files touched / less
potential for merge conflicts?

Currently, there are some cases where it might be easier to read the
code with the qualifier, so perhaps remove the import of it and adapt
its cases? In the current stage it's just a plain adoption of the
suggestions in order to have a base to discuss.

## Testing

`cargo clippy` and `cargo run -p ci` are happy.
2024-08-21 12:29:33 +00:00

255 lines
8.2 KiB
Rust

use crate::{Real, Time, Timer, TimerMode, Virtual};
use bevy_ecs::system::Res;
use bevy_utils::Duration;
/// Run condition that is active on a regular time interval, using [`Time`] to advance
/// the timer. The timer ticks at the rate of [`Time::relative_speed`].
///
/// ```no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::on_timer;
/// fn main() {
/// App::new()
/// .add_plugins(DefaultPlugins)
/// .add_systems(
/// Update,
/// tick.run_if(on_timer(Duration::from_secs(1))),
/// )
/// .run();
/// }
/// fn tick() {
/// // ran once a second
/// }
/// ```
///
/// Note that this does **not** guarantee that systems will run at exactly the
/// specified interval. If delta time is larger than the specified `duration` then
/// the system will only run once even though the timer may have completed multiple
/// times. This condition should only be used with large time durations (relative to
/// delta time).
///
/// For more accurate timers, use the [`Timer`] class directly (see
/// [`Timer::times_finished_this_tick`] to address the problem mentioned above), or
/// use fixed timesteps that allow systems to run multiple times per frame.
pub fn on_timer(duration: Duration) -> impl FnMut(Res<Time>) -> bool + Clone {
let mut timer = Timer::new(duration, TimerMode::Repeating);
move |time: Res<Time>| {
timer.tick(time.delta());
timer.just_finished()
}
}
/// Run condition that is active on a regular time interval,
/// using [`Time<Real>`] to advance the timer.
/// The timer ticks are not scaled.
///
/// ```no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::on_real_timer;
/// fn main() {
/// App::new()
/// .add_plugins(DefaultPlugins)
/// .add_systems(
/// Update,
/// tick.run_if(on_real_timer(Duration::from_secs(1))),
/// )
/// .run();
/// }
/// fn tick() {
/// // ran once a second
/// }
/// ```
///
/// Note that this does **not** guarantee that systems will run at exactly the
/// specified interval. If delta time is larger than the specified `duration` then
/// the system will only run once even though the timer may have completed multiple
/// times. This condition should only be used with large time durations (relative to
/// delta time).
///
/// For more accurate timers, use the [`Timer`] class directly (see
/// [`Timer::times_finished_this_tick`] to address the problem mentioned above), or
/// use fixed timesteps that allow systems to run multiple times per frame.
pub fn on_real_timer(duration: Duration) -> impl FnMut(Res<Time<Real>>) -> bool + Clone {
let mut timer = Timer::new(duration, TimerMode::Repeating);
move |time: Res<Time<Real>>| {
timer.tick(time.delta());
timer.just_finished()
}
}
/// Run condition that is active *once* after the specified delay,
/// using [`Time`] to advance the timer.
/// The timer ticks at the rate of [`Time::relative_speed`].
///
/// ```rust,no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::once_after_delay;
/// fn main() {
/// App::new()
/// .add_plugins(DefaultPlugins)
/// .add_systems(
/// Update,
/// tick.run_if(once_after_delay(Duration::from_secs(1))),
/// )
/// .run();
/// }
/// fn tick() {
/// // ran once, after a second
/// }
/// ```
pub fn once_after_delay(duration: Duration) -> impl FnMut(Res<Time>) -> bool + Clone {
let mut timer = Timer::new(duration, TimerMode::Once);
move |time: Res<Time>| {
timer.tick(time.delta());
timer.just_finished()
}
}
/// Run condition that is active *once* after the specified delay,
/// using [`Time<Real>`] to advance the timer.
/// The timer ticks are not scaled.
///
/// ```rust,no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::once_after_delay;
/// fn main() {
/// App::new()
/// .add_plugins(DefaultPlugins)
/// .add_systems(
/// Update,
/// tick.run_if(once_after_delay(Duration::from_secs(1))),
/// )
/// .run();
/// }
/// fn tick() {
/// // ran once, after a second
/// }
/// ```
pub fn once_after_real_delay(duration: Duration) -> impl FnMut(Res<Time<Real>>) -> bool + Clone {
let mut timer = Timer::new(duration, TimerMode::Once);
move |time: Res<Time<Real>>| {
timer.tick(time.delta());
timer.just_finished()
}
}
/// Run condition that is active *indefinitely* after the specified delay,
/// using [`Time`] to advance the timer.
/// The timer ticks at the rate of [`Time::relative_speed`].
///
/// ```rust,no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::repeating_after_delay;
/// fn main() {
/// App::new()
/// .add_plugins(DefaultPlugins)
/// .add_systems(
/// Update,
/// tick.run_if(repeating_after_delay(Duration::from_secs(1))),
/// )
/// .run();
/// }
/// fn tick() {
/// // ran every frame, after a second
/// }
/// ```
pub fn repeating_after_delay(duration: Duration) -> impl FnMut(Res<Time>) -> bool + Clone {
let mut timer = Timer::new(duration, TimerMode::Once);
move |time: Res<Time>| {
timer.tick(time.delta());
timer.finished()
}
}
/// Run condition that is active *indefinitely* after the specified delay,
/// using [`Time<Real>`] to advance the timer.
/// The timer ticks are not scaled.
///
/// ```rust,no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::repeating_after_real_delay;
/// fn main() {
/// App::new()
/// .add_plugins(DefaultPlugins)
/// .add_systems(
/// Update,
/// tick.run_if(repeating_after_real_delay(Duration::from_secs(1))),
/// )
/// .run();
/// }
/// fn tick() {
/// // ran every frame, after a second
/// }
/// ```
pub fn repeating_after_real_delay(
duration: Duration,
) -> impl FnMut(Res<Time<Real>>) -> bool + Clone {
let mut timer = Timer::new(duration, TimerMode::Once);
move |time: Res<Time<Real>>| {
timer.tick(time.delta());
timer.finished()
}
}
/// Run condition that is active when the [`Time<Virtual>`] clock is paused.
/// Use [`bevy_ecs::schedule::common_conditions::not`] to make it active when
/// it's not paused.
///
/// ```rust,no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::{common_conditions::not, IntoSystemConfigs};
/// # use bevy_time::common_conditions::paused;
/// fn main() {
/// App::new()
/// .add_plugins(DefaultPlugins)
/// .add_systems(
/// Update,
/// (
/// is_paused.run_if(paused),
/// not_paused.run_if(not(paused)),
/// )
/// )
/// .run();
/// }
/// fn is_paused() {
/// // ran when time is paused
/// }
///
/// fn not_paused() {
/// // ran when time is not paused
/// }
/// ```
pub fn paused(time: Res<Time<Virtual>>) -> bool {
time.is_paused()
}
#[cfg(test)]
mod tests {
use super::*;
use bevy_ecs::schedule::{IntoSystemConfigs, Schedule};
fn test_system() {}
// Ensure distributive_run_if compiles with the common conditions.
#[test]
fn distributive_run_if_compiles() {
Schedule::default().add_systems(
(test_system, test_system)
.distributive_run_if(on_timer(Duration::new(1, 0)))
.distributive_run_if(paused),
);
}
}