
# Objective The `Anchor` component doesn't need to be a enum. The variants are just mapped to `Vec2`s so it could be changed to a newtype with associated const values, saving the space needed for the discriminator by the enum. Also there was no benefit I think in hiding the underlying `Vec2` representation of `Anchor`s. Suggested by @atlv24. Fixes #18459 Fixes #18460 ## Solution Change `Anchor` to a struct newtyping a `Vec2`, and its variants into associated constants. ## Migration Guide The anchor component has been changed from an enum to a struct newtyping a `Vec2`. The `Custom` variant has been removed, instead to construct a custom `Anchor` use its tuple constructor: ```rust Sprite { anchor: Anchor(Vec2::new(0.25, 0.4)), ..default() } ``` The other enum variants have been replaced with corresponding constants: * `Anchor::BottomLeft` to `Anchor::BOTTOM_LEFT` * `Anchor::Center` to `Anchor::CENTER` * `Anchor::TopRight` to `Anchor::TOP_RIGHT` * .. and so on for the remaining variants
137 lines
3.9 KiB
Rust
137 lines
3.9 KiB
Rust
//! Showcases sprite 9 slice scaling and tiling features, enabling usage of
|
|
//! sprites in multiple resolutions while keeping it in proportion
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
fn spawn_sprites(
|
|
commands: &mut Commands,
|
|
texture_handle: Handle<Image>,
|
|
mut position: Vec3,
|
|
slice_border: f32,
|
|
style: TextFont,
|
|
gap: f32,
|
|
) {
|
|
let cases = [
|
|
// Reference sprite
|
|
(
|
|
"Original",
|
|
style.clone(),
|
|
Vec2::splat(100.0),
|
|
SpriteImageMode::Auto,
|
|
),
|
|
// Scaled regular sprite
|
|
(
|
|
"Stretched",
|
|
style.clone(),
|
|
Vec2::new(100.0, 200.0),
|
|
SpriteImageMode::Auto,
|
|
),
|
|
// Stretched Scaled sliced sprite
|
|
(
|
|
"With Slicing",
|
|
style.clone(),
|
|
Vec2::new(100.0, 200.0),
|
|
SpriteImageMode::Sliced(TextureSlicer {
|
|
border: BorderRect::all(slice_border),
|
|
center_scale_mode: SliceScaleMode::Stretch,
|
|
..default()
|
|
}),
|
|
),
|
|
// Scaled sliced sprite
|
|
(
|
|
"With Tiling",
|
|
style.clone(),
|
|
Vec2::new(100.0, 200.0),
|
|
SpriteImageMode::Sliced(TextureSlicer {
|
|
border: BorderRect::all(slice_border),
|
|
center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.5 },
|
|
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
|
|
..default()
|
|
}),
|
|
),
|
|
// Scaled sliced sprite horizontally
|
|
(
|
|
"With Tiling",
|
|
style.clone(),
|
|
Vec2::new(300.0, 200.0),
|
|
SpriteImageMode::Sliced(TextureSlicer {
|
|
border: BorderRect::all(slice_border),
|
|
center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
|
|
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.3 },
|
|
..default()
|
|
}),
|
|
),
|
|
// Scaled sliced sprite horizontally with max scale
|
|
(
|
|
"With Corners Constrained",
|
|
style,
|
|
Vec2::new(300.0, 200.0),
|
|
SpriteImageMode::Sliced(TextureSlicer {
|
|
border: BorderRect::all(slice_border),
|
|
center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.1 },
|
|
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
|
|
max_corner_scale: 0.2,
|
|
}),
|
|
),
|
|
];
|
|
|
|
for (label, text_style, size, scale_mode) in cases {
|
|
position.x += 0.5 * size.x;
|
|
commands.spawn((
|
|
Sprite {
|
|
image: texture_handle.clone(),
|
|
custom_size: Some(size),
|
|
image_mode: scale_mode,
|
|
..default()
|
|
},
|
|
Transform::from_translation(position),
|
|
children![(
|
|
Text2d::new(label),
|
|
text_style,
|
|
TextLayout::new_with_justify(JustifyText::Center),
|
|
Transform::from_xyz(0., -0.5 * size.y - 10., 0.0),
|
|
bevy::sprite::Anchor::TOP_CENTER,
|
|
)],
|
|
));
|
|
position.x += 0.5 * size.x + gap;
|
|
}
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
commands.spawn(Camera2d);
|
|
|
|
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
|
|
let style = TextFont {
|
|
font: font.clone(),
|
|
..default()
|
|
};
|
|
|
|
// Load textures
|
|
let handle_1 = asset_server.load("textures/slice_square.png");
|
|
let handle_2 = asset_server.load("textures/slice_square_2.png");
|
|
|
|
spawn_sprites(
|
|
&mut commands,
|
|
handle_1,
|
|
Vec3::new(-600.0, 150.0, 0.0),
|
|
200.0,
|
|
style.clone(),
|
|
40.,
|
|
);
|
|
|
|
spawn_sprites(
|
|
&mut commands,
|
|
handle_2,
|
|
Vec3::new(-600.0, -150.0, 0.0),
|
|
80.0,
|
|
style,
|
|
40.,
|
|
);
|
|
}
|