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2d_shapes.rs
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Utilise new method for 2d circle example. (#15022)
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2024-09-03 00:36:22 +00:00 |
2d_viewport_to_world.rs
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Return Result s from Camera 's world/viewport conversion methods (#14989)
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2024-09-03 19:45:15 +00:00 |
bloom_2d.rs
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Rename rendering components for improved consistency and clarity (#15035)
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2024-09-10 01:11:46 +00:00 |
bounding_2d.rs
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Fix floating point math (#15239)
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2024-09-16 23:28:12 +00:00 |
custom_gltf_vertex_attribute.rs
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Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
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2024-09-24 11:42:59 +00:00 |
mesh2d_alpha_mode.rs
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Add AlphaMask2d phase (#14724)
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2024-08-15 14:10:37 +00:00 |
mesh2d_arcs.rs
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Use Isometry in bevy_gizmos wherever we can (#14676)
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2024-08-28 01:37:19 +00:00 |
mesh2d_manual.rs
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Fix floating point math (#15239)
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2024-09-16 23:28:12 +00:00 |
mesh2d_vertex_color_texture.rs
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Fix some doc warnings (#12961)
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2024-04-14 15:23:44 +00:00 |
mesh2d.rs
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Fix some doc warnings (#12961)
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2024-04-14 15:23:44 +00:00 |
move_sprite.rs
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pixel_grid_snap.rs
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Broaden "Check for bevy_internal imports" CI Task (#15333)
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2024-09-20 17:08:37 +00:00 |
rotation.rs
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Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
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2024-09-24 11:42:59 +00:00 |
sprite_animation.rs
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Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
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2024-09-24 11:42:59 +00:00 |
sprite_flipping.rs
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Update color and naming for consistency (#10367)
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2023-11-04 02:09:23 +00:00 |
sprite_sheet.rs
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Deprecate SpriteSheetBundle and AtlasImageBundle (#12218)
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2024-03-03 20:11:15 +00:00 |
sprite_slice.rs
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Have EntityCommands methods consume self for easier chaining (#14897)
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2024-08-26 18:24:59 +00:00 |
sprite_tile.rs
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Optional ImageScaleMode (#11780)
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2024-02-09 20:36:32 +00:00 |
sprite.rs
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text2d.rs
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Add the ability to control font smoothing (#15368)
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2024-09-23 17:28:25 +00:00 |
texture_atlas.rs
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Fixing text sizes for examples (#15190)
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2024-09-16 23:14:37 +00:00 |
transparency_2d.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
wireframe_2d.rs
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Consistency between Wireframe2d and Wireframe (#14720)
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2024-08-13 18:57:47 +00:00 |