![]() Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> # Objective Change frametimediagnostic from seconds to milliseconds because this will always be less than one seconds and is the common diagnostic display unit for game engines. ## Solution - multiplied the existing value by 1000 --- ## Changelog Frametimes are now reported in milliseconds Co-authored-by: Syama Mishra <38512086+SyamaMishra@users.noreply.github.com> Co-authored-by: McSpidey <mcspidey@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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button.rs | ||
font_atlas_debug.rs | ||
text_debug.rs | ||
text.rs | ||
transparency_ui.rs | ||
ui.rs |