bevy/examples/ui
McSpidey 0ffb5441c3 changed diagnostics from seconds to milliseconds (#5554)
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>

# Objective

Change frametimediagnostic from seconds to milliseconds because this will always be less than one seconds and is the common diagnostic display unit for game engines.

## Solution

- multiplied the existing value by 1000

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## Changelog

Frametimes are now reported in milliseconds

Co-authored-by: Syama Mishra <38512086+SyamaMishra@users.noreply.github.com>
Co-authored-by: McSpidey <mcspidey@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-04 22:27:14 +00:00
..
button.rs Improve ergonomics and reduce boilerplate around creating text elements. (#5343) 2022-07-20 14:14:29 +00:00
font_atlas_debug.rs Improve ergonomics and reduce boilerplate around creating text elements. (#5343) 2022-07-20 14:14:29 +00:00
text_debug.rs changed diagnostics from seconds to milliseconds (#5554) 2022-08-04 22:27:14 +00:00
text.rs Improve ergonomics and reduce boilerplate around creating text elements. (#5343) 2022-07-20 14:14:29 +00:00
transparency_ui.rs Improve ergonomics and reduce boilerplate around creating text elements. (#5343) 2022-07-20 14:14:29 +00:00
ui.rs Improve ergonomics and reduce boilerplate around creating text elements. (#5343) 2022-07-20 14:14:29 +00:00