bevy/crates/bevy_pbr/src
BrayMatter 520a09a083 Ensure ExtendedMaterial works with reflection (to enable bevy_egui_inspector integration) (#10548)
# Objective

- Ensure ExtendedMaterial can be referenced in bevy_egui_inspector
correctly

## Solution

Add a more manual `TypePath` implementation to work around bugs in the
derive macro.
2023-11-29 16:45:06 -08:00
..
deferred WebGL2: fix import path for unpack_unorm3x4_plus_unorm_20_ (#10251) 2023-10-25 00:18:45 +00:00
environment_map Fix sampling of diffuse env map texture with non-uniform control flow (#10276) 2023-10-27 01:35:19 +00:00
prepass Fix bevy_pbr shader function name (#10423) 2023-11-29 16:40:19 -08:00
render gate depth reads on !WEBGL2 (#10365) 2023-11-04 02:02:49 +00:00
ssao StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
alpha.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
bundle.rs Fix a typo in DirectionalLightBundle (#9861) 2023-09-20 04:44:56 +00:00
extended_material.rs Ensure ExtendedMaterial works with reflection (to enable bevy_egui_inspector integration) (#10548) 2023-11-29 16:45:06 -08:00
fog.rs chore: use ExtractComponent derive macro for EnvironmentMapLight and FogSettings (#10191) 2023-10-19 20:18:33 +00:00
lib.rs Make DirectionalLight Cascades computation generic over CameraProjection (#9226) 2023-11-03 06:07:59 +00:00
light.rs Make DirectionalLight Cascades computation generic over CameraProjection (#9226) 2023-11-03 06:07:59 +00:00
material.rs StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
wireframe.rs Use wildcard imports in bevy_pbr (#9847) 2023-10-25 08:40:55 +00:00