
This is a squash-and-rebase of @Ku95's documentation of the new renderer onto the latest `pipelined-rendering` branch. Original PR is #2884. Co-authored-by: dataphract <dataphract@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
79 lines
2.3 KiB
Rust
79 lines
2.3 KiB
Rust
use crate::{DirectionalLight, PointLight, StandardMaterial};
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use bevy_asset::Handle;
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use bevy_ecs::bundle::Bundle;
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use bevy_render2::{
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mesh::Mesh,
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primitives::{CubemapFrusta, Frustum},
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view::{ComputedVisibility, Visibility, VisibleEntities},
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};
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use bevy_transform::components::{GlobalTransform, Transform};
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/// A component bundle for PBR entities with a [`Mesh`] and a [`StandardMaterial`].
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#[derive(Bundle, Clone)]
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pub struct PbrBundle {
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pub mesh: Handle<Mesh>,
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pub material: Handle<StandardMaterial>,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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/// User indication of whether an entity is visible
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pub visibility: Visibility,
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/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
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pub computed_visibility: ComputedVisibility,
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}
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impl Default for PbrBundle {
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fn default() -> Self {
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Self {
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mesh: Default::default(),
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material: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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visibility: Default::default(),
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computed_visibility: Default::default(),
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}
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}
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}
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#[derive(Clone, Debug, Default)]
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pub struct CubemapVisibleEntities {
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data: [VisibleEntities; 6],
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}
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impl CubemapVisibleEntities {
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pub fn get(&self, i: usize) -> &VisibleEntities {
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&self.data[i]
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}
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pub fn get_mut(&mut self, i: usize) -> &mut VisibleEntities {
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&mut self.data[i]
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}
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pub fn iter(&self) -> impl DoubleEndedIterator<Item = &VisibleEntities> {
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self.data.iter()
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}
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pub fn iter_mut(&mut self) -> impl DoubleEndedIterator<Item = &mut VisibleEntities> {
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self.data.iter_mut()
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}
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}
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/// A component bundle for [`PointLight`] entities.
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#[derive(Debug, Bundle, Default)]
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pub struct PointLightBundle {
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pub point_light: PointLight,
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pub cubemap_visible_entities: CubemapVisibleEntities,
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pub cubemap_frusta: CubemapFrusta,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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/// A component bundle for [`DirectionalLight`] entities.
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#[derive(Debug, Bundle, Default)]
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pub struct DirectionalLightBundle {
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pub directional_light: DirectionalLight,
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pub frustum: Frustum,
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pub visible_entities: VisibleEntities,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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