bevy/crates/bevy_ui/src/render
Carter Anderson 9666a7e688 Rename bevy_platform_support to bevy_platform (#18813)
The goal of `bevy_platform_support` is to provide a set of platform
agnostic APIs, alongside platform-specific functionality. This is a high
traffic crate (providing things like HashMap and Instant). Especially in
light of https://github.com/bevyengine/bevy/discussions/18799, it
deserves a friendlier / shorter name.

Given that it hasn't had a full release yet, getting this change in
before Bevy 0.16 makes sense.

- Rename `bevy_platform_support` to `bevy_platform`.
2025-04-14 22:45:27 +02:00
..
box_shadow.rs Remove the entity index from the UI phase's sort key (#18273) 2025-03-12 17:11:02 +00:00
box_shadow.wgsl Remove the Globals binding from the box shadow shader (#16177) 2024-10-30 20:06:15 +00:00
debug_overlay.rs Store UI render target info locally per node (#17579) 2025-02-10 07:27:58 +00:00
mod.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-14 22:45:27 +02:00
pipeline.rs Only use physical coords internally in bevy_ui (#16375) 2024-11-22 00:45:07 +00:00
render_pass.rs Remove the entity index from the UI phase's sort key (#18273) 2025-03-12 17:11:02 +00:00
ui_material_pipeline.rs Remove the entity index from the UI phase's sort key (#18273) 2025-03-12 17:11:02 +00:00
ui_material.wgsl UI material border radius (#15171) 2025-01-28 04:54:48 +00:00
ui_texture_slice_pipeline.rs Rename bevy_platform_support to bevy_platform (#18813) 2025-04-14 22:45:27 +02:00
ui_texture_slice.wgsl Fix some duplicate words in docs/comments (#15980) 2024-10-20 01:03:27 +00:00
ui_vertex_output.wgsl UI material border radius (#15171) 2025-01-28 04:54:48 +00:00
ui.wgsl Revert #17631 (#17660) 2025-02-03 19:01:15 +00:00