bevy/pipelined
John 115b170d1f Add sprite atlases into the new renderer. (#2560)
# Objective
Restore the functionality of sprite atlases in the new renderer.

### **Note:** This PR relies on #2555 

## Solution
Mostly just a copy paste of the existing sprite atlas implementation, however I unified the rendering between sprites and atlases.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-08-04 01:16:25 +00:00
..
bevy_core_pipeline move bevy_core_pipeline to its own plugin (#2552) 2021-07-28 21:29:32 +00:00
bevy_gltf2 Port bevy_gltf to pipelined-rendering (#2537) 2021-07-30 03:37:34 +00:00
bevy_pbr2 fix nightly clippy lints (#2568) 2021-07-30 03:17:27 +00:00
bevy_render2 fix nightly clippy lints (#2568) 2021-07-30 03:17:27 +00:00
bevy_sprite2 Add sprite atlases into the new renderer. (#2560) 2021-08-04 01:16:25 +00:00