bevy/crates/bevy_ui
Aevyrie f22d93c90f
Transform Propagation Optimization: Static Subtree Marking (#18093)
# Objective

- Optimize static scene performance by marking unchanged subtrees.

## Solution

- Mark hierarchy subtrees with dirty bits to avoid transform propagation
where not needed
- This causes a performance regression when spawning many entities, or
when the scene is entirely dynamic.
- This results in massive speedups for largely static scenes.
- In the future we could allow the user to change this behavior, or add
some threshold based on how dynamic the scene is?

## Testing

- Caldera Hotel scene
2025-03-09 19:29:01 +00:00
..
src Transform Propagation Optimization: Static Subtree Marking (#18093) 2025-03-09 19:29:01 +00:00
Cargo.toml Add no_std support to bevy (#17955) 2025-03-07 03:39:46 +00:00
LICENSE-APACHE Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
LICENSE-MIT Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy UI

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