bevy/crates/bevy_ecs/src/schedule/executor/mod.rs
Jan Hohenheim 6f7c554daa
Fix common capitalization errors in documentation (#14562)
WASM -> Wasm
MacOS -> macOS

Nothing important, just something that annoyed me for a while :)
2024-07-31 21:16:05 +00:00

179 lines
6.9 KiB
Rust

mod multi_threaded;
mod simple;
mod single_threaded;
pub use self::multi_threaded::{MainThreadExecutor, MultiThreadedExecutor};
pub use self::simple::SimpleExecutor;
pub use self::single_threaded::SingleThreadedExecutor;
use fixedbitset::FixedBitSet;
use crate::{
schedule::{BoxedCondition, NodeId},
system::BoxedSystem,
world::World,
};
/// Types that can run a [`SystemSchedule`] on a [`World`].
pub(super) trait SystemExecutor: Send + Sync {
fn kind(&self) -> ExecutorKind;
fn init(&mut self, schedule: &SystemSchedule);
fn run(
&mut self,
schedule: &mut SystemSchedule,
world: &mut World,
skip_systems: Option<&FixedBitSet>,
);
fn set_apply_final_deferred(&mut self, value: bool);
}
/// Specifies how a [`Schedule`](super::Schedule) will be run.
///
/// The default depends on the target platform:
/// - [`SingleThreaded`](ExecutorKind::SingleThreaded) on Wasm.
/// - [`MultiThreaded`](ExecutorKind::MultiThreaded) everywhere else.
#[derive(PartialEq, Eq, Default, Debug, Copy, Clone)]
pub enum ExecutorKind {
/// Runs the schedule using a single thread.
///
/// Useful if you're dealing with a single-threaded environment, saving your threads for
/// other things, or just trying minimize overhead.
#[cfg_attr(any(target_arch = "wasm32", not(feature = "multi_threaded")), default)]
SingleThreaded,
/// Like [`SingleThreaded`](ExecutorKind::SingleThreaded) but calls [`apply_deferred`](crate::system::System::apply_deferred)
/// immediately after running each system.
Simple,
/// Runs the schedule using a thread pool. Non-conflicting systems can run in parallel.
#[cfg_attr(all(not(target_arch = "wasm32"), feature = "multi_threaded"), default)]
MultiThreaded,
}
/// Holds systems and conditions of a [`Schedule`](super::Schedule) sorted in topological order
/// (along with dependency information for `multi_threaded` execution).
///
/// Since the arrays are sorted in the same order, elements are referenced by their index.
/// [`FixedBitSet`] is used as a smaller, more efficient substitute of `HashSet<usize>`.
#[derive(Default)]
pub struct SystemSchedule {
/// List of system node ids.
pub(super) system_ids: Vec<NodeId>,
/// Indexed by system node id.
pub(super) systems: Vec<BoxedSystem>,
/// Indexed by system node id.
pub(super) system_conditions: Vec<Vec<BoxedCondition>>,
/// Indexed by system node id.
/// Number of systems that the system immediately depends on.
pub(super) system_dependencies: Vec<usize>,
/// Indexed by system node id.
/// List of systems that immediately depend on the system.
pub(super) system_dependents: Vec<Vec<usize>>,
/// Indexed by system node id.
/// List of sets containing the system that have conditions
pub(super) sets_with_conditions_of_systems: Vec<FixedBitSet>,
/// List of system set node ids.
pub(super) set_ids: Vec<NodeId>,
/// Indexed by system set node id.
pub(super) set_conditions: Vec<Vec<BoxedCondition>>,
/// Indexed by system set node id.
/// List of systems that are in sets that have conditions.
///
/// If a set doesn't run because of its conditions, this is used to skip all systems in it.
pub(super) systems_in_sets_with_conditions: Vec<FixedBitSet>,
}
impl SystemSchedule {
/// Creates an empty [`SystemSchedule`].
pub const fn new() -> Self {
Self {
systems: Vec::new(),
system_conditions: Vec::new(),
set_conditions: Vec::new(),
system_ids: Vec::new(),
set_ids: Vec::new(),
system_dependencies: Vec::new(),
system_dependents: Vec::new(),
sets_with_conditions_of_systems: Vec::new(),
systems_in_sets_with_conditions: Vec::new(),
}
}
}
/// Instructs the executor to call [`System::apply_deferred`](crate::system::System::apply_deferred)
/// on the systems that have run but not applied their [`Deferred`](crate::system::Deferred) system parameters
/// (like [`Commands`](crate::prelude::Commands)) or other system buffers.
///
/// ## Scheduling
///
/// `apply_deferred` systems are scheduled *by default*
/// - later in the same schedule run (for example, if a system with `Commands` param
/// is scheduled in `Update`, all the changes will be visible in `PostUpdate`)
/// - between systems with dependencies if the dependency
/// [has deferred buffers](crate::system::System::has_deferred)
/// (if system `bar` directly or indirectly depends on `foo`, and `foo` uses `Commands` param,
/// changes to the world in `foo` will be visible in `bar`)
///
/// ## Notes
/// - This function (currently) does nothing if it's called manually or wrapped inside a [`PipeSystem`](crate::system::PipeSystem).
/// - Modifying a [`Schedule`](super::Schedule) may change the order buffers are applied.
#[doc(alias = "apply_system_buffers")]
#[allow(unused_variables)]
pub fn apply_deferred(world: &mut World) {}
/// Returns `true` if the [`System`](crate::system::System) is an instance of [`apply_deferred`].
pub(super) fn is_apply_deferred(system: &BoxedSystem) -> bool {
use crate::system::IntoSystem;
// deref to use `System::type_id` instead of `Any::type_id`
system.as_ref().type_id() == apply_deferred.system_type_id()
}
/// These functions hide the bottom of the callstack from `RUST_BACKTRACE=1` (assuming the default panic handler is used).
/// The full callstack will still be visible with `RUST_BACKTRACE=full`.
/// They are specialized for `System::run` & co instead of being generic over closures because this avoids an
/// extra frame in the backtrace.
///
/// This is reliant on undocumented behavior in Rust's default panic handler, which checks the call stack for symbols
/// containing the string `__rust_begin_short_backtrace` in their mangled name.
mod __rust_begin_short_backtrace {
use std::hint::black_box;
use crate::{
system::{ReadOnlySystem, System},
world::{unsafe_world_cell::UnsafeWorldCell, World},
};
/// # Safety
/// See `System::run_unsafe`.
#[inline(never)]
pub(super) unsafe fn run_unsafe(
system: &mut dyn System<In = (), Out = ()>,
world: UnsafeWorldCell,
) {
system.run_unsafe((), world);
black_box(());
}
/// # Safety
/// See `ReadOnlySystem::run_unsafe`.
#[inline(never)]
pub(super) unsafe fn readonly_run_unsafe<O: 'static>(
system: &mut dyn ReadOnlySystem<In = (), Out = O>,
world: UnsafeWorldCell,
) -> O {
black_box(system.run_unsafe((), world))
}
#[inline(never)]
pub(super) fn run(system: &mut dyn System<In = (), Out = ()>, world: &mut World) {
system.run((), world);
black_box(());
}
#[inline(never)]
pub(super) fn readonly_run<O: 'static>(
system: &mut dyn ReadOnlySystem<In = (), Out = O>,
world: &mut World,
) -> O {
black_box(system.run((), world))
}
}