
WASM -> Wasm MacOS -> macOS Nothing important, just something that annoyed me for a while :)
179 lines
6.9 KiB
Rust
179 lines
6.9 KiB
Rust
mod multi_threaded;
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mod simple;
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mod single_threaded;
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pub use self::multi_threaded::{MainThreadExecutor, MultiThreadedExecutor};
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pub use self::simple::SimpleExecutor;
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pub use self::single_threaded::SingleThreadedExecutor;
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use fixedbitset::FixedBitSet;
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use crate::{
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schedule::{BoxedCondition, NodeId},
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system::BoxedSystem,
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world::World,
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};
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/// Types that can run a [`SystemSchedule`] on a [`World`].
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pub(super) trait SystemExecutor: Send + Sync {
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fn kind(&self) -> ExecutorKind;
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fn init(&mut self, schedule: &SystemSchedule);
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fn run(
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&mut self,
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schedule: &mut SystemSchedule,
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world: &mut World,
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skip_systems: Option<&FixedBitSet>,
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);
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fn set_apply_final_deferred(&mut self, value: bool);
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}
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/// Specifies how a [`Schedule`](super::Schedule) will be run.
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///
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/// The default depends on the target platform:
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/// - [`SingleThreaded`](ExecutorKind::SingleThreaded) on Wasm.
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/// - [`MultiThreaded`](ExecutorKind::MultiThreaded) everywhere else.
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#[derive(PartialEq, Eq, Default, Debug, Copy, Clone)]
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pub enum ExecutorKind {
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/// Runs the schedule using a single thread.
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///
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/// Useful if you're dealing with a single-threaded environment, saving your threads for
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/// other things, or just trying minimize overhead.
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#[cfg_attr(any(target_arch = "wasm32", not(feature = "multi_threaded")), default)]
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SingleThreaded,
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/// Like [`SingleThreaded`](ExecutorKind::SingleThreaded) but calls [`apply_deferred`](crate::system::System::apply_deferred)
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/// immediately after running each system.
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Simple,
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/// Runs the schedule using a thread pool. Non-conflicting systems can run in parallel.
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#[cfg_attr(all(not(target_arch = "wasm32"), feature = "multi_threaded"), default)]
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MultiThreaded,
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}
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/// Holds systems and conditions of a [`Schedule`](super::Schedule) sorted in topological order
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/// (along with dependency information for `multi_threaded` execution).
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///
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/// Since the arrays are sorted in the same order, elements are referenced by their index.
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/// [`FixedBitSet`] is used as a smaller, more efficient substitute of `HashSet<usize>`.
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#[derive(Default)]
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pub struct SystemSchedule {
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/// List of system node ids.
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pub(super) system_ids: Vec<NodeId>,
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/// Indexed by system node id.
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pub(super) systems: Vec<BoxedSystem>,
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/// Indexed by system node id.
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pub(super) system_conditions: Vec<Vec<BoxedCondition>>,
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/// Indexed by system node id.
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/// Number of systems that the system immediately depends on.
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pub(super) system_dependencies: Vec<usize>,
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/// Indexed by system node id.
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/// List of systems that immediately depend on the system.
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pub(super) system_dependents: Vec<Vec<usize>>,
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/// Indexed by system node id.
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/// List of sets containing the system that have conditions
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pub(super) sets_with_conditions_of_systems: Vec<FixedBitSet>,
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/// List of system set node ids.
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pub(super) set_ids: Vec<NodeId>,
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/// Indexed by system set node id.
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pub(super) set_conditions: Vec<Vec<BoxedCondition>>,
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/// Indexed by system set node id.
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/// List of systems that are in sets that have conditions.
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///
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/// If a set doesn't run because of its conditions, this is used to skip all systems in it.
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pub(super) systems_in_sets_with_conditions: Vec<FixedBitSet>,
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}
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impl SystemSchedule {
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/// Creates an empty [`SystemSchedule`].
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pub const fn new() -> Self {
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Self {
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systems: Vec::new(),
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system_conditions: Vec::new(),
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set_conditions: Vec::new(),
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system_ids: Vec::new(),
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set_ids: Vec::new(),
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system_dependencies: Vec::new(),
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system_dependents: Vec::new(),
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sets_with_conditions_of_systems: Vec::new(),
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systems_in_sets_with_conditions: Vec::new(),
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}
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}
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}
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/// Instructs the executor to call [`System::apply_deferred`](crate::system::System::apply_deferred)
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/// on the systems that have run but not applied their [`Deferred`](crate::system::Deferred) system parameters
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/// (like [`Commands`](crate::prelude::Commands)) or other system buffers.
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///
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/// ## Scheduling
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///
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/// `apply_deferred` systems are scheduled *by default*
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/// - later in the same schedule run (for example, if a system with `Commands` param
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/// is scheduled in `Update`, all the changes will be visible in `PostUpdate`)
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/// - between systems with dependencies if the dependency
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/// [has deferred buffers](crate::system::System::has_deferred)
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/// (if system `bar` directly or indirectly depends on `foo`, and `foo` uses `Commands` param,
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/// changes to the world in `foo` will be visible in `bar`)
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///
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/// ## Notes
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/// - This function (currently) does nothing if it's called manually or wrapped inside a [`PipeSystem`](crate::system::PipeSystem).
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/// - Modifying a [`Schedule`](super::Schedule) may change the order buffers are applied.
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#[doc(alias = "apply_system_buffers")]
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#[allow(unused_variables)]
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pub fn apply_deferred(world: &mut World) {}
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/// Returns `true` if the [`System`](crate::system::System) is an instance of [`apply_deferred`].
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pub(super) fn is_apply_deferred(system: &BoxedSystem) -> bool {
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use crate::system::IntoSystem;
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// deref to use `System::type_id` instead of `Any::type_id`
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system.as_ref().type_id() == apply_deferred.system_type_id()
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}
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/// These functions hide the bottom of the callstack from `RUST_BACKTRACE=1` (assuming the default panic handler is used).
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/// The full callstack will still be visible with `RUST_BACKTRACE=full`.
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/// They are specialized for `System::run` & co instead of being generic over closures because this avoids an
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/// extra frame in the backtrace.
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///
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/// This is reliant on undocumented behavior in Rust's default panic handler, which checks the call stack for symbols
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/// containing the string `__rust_begin_short_backtrace` in their mangled name.
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mod __rust_begin_short_backtrace {
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use std::hint::black_box;
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use crate::{
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system::{ReadOnlySystem, System},
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world::{unsafe_world_cell::UnsafeWorldCell, World},
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};
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/// # Safety
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/// See `System::run_unsafe`.
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#[inline(never)]
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pub(super) unsafe fn run_unsafe(
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system: &mut dyn System<In = (), Out = ()>,
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world: UnsafeWorldCell,
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) {
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system.run_unsafe((), world);
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black_box(());
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}
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/// # Safety
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/// See `ReadOnlySystem::run_unsafe`.
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#[inline(never)]
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pub(super) unsafe fn readonly_run_unsafe<O: 'static>(
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system: &mut dyn ReadOnlySystem<In = (), Out = O>,
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world: UnsafeWorldCell,
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) -> O {
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black_box(system.run_unsafe((), world))
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}
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#[inline(never)]
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pub(super) fn run(system: &mut dyn System<In = (), Out = ()>, world: &mut World) {
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system.run((), world);
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black_box(());
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}
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#[inline(never)]
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pub(super) fn readonly_run<O: 'static>(
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system: &mut dyn ReadOnlySystem<In = (), Out = O>,
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world: &mut World,
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) -> O {
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black_box(system.run((), world))
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}
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}
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