bevy/examples/ui
Joona Aalto 33c6f45a35
Rename some pointer events and components (#19574)
# Objective

#19366 implemented core button widgets, which included the `Depressed`
state component.

`Depressed` was chosen instead of `Pressed` to avoid conflict with the
`Pointer<Pressed>` event, but it is problematic and awkward in many
ways:

- Using the word "depressed" for such a high-traffic type is not great
due to the obvious connection to "depressed" as in depression.
- "Depressed" is not what I would search for if I was looking for a
component like this, and I'm not aware of any other engine or UI
framework using the term.
- `Depressed` is not a very natural pair to the `Pointer<Pressed>`
event.
- It might be because I'm not a native English speaker, but I have very
rarely heard someone say "a button is depressed". Seeing it, my mind
initially goes from "depression??" to "oh, de-pressed, meaning released"
and definitely not "is pressed", even though that *is* also a valid
meaning for it.

A related problem is that the current `Pointer<Pressed>` and
`Pointer<Released>` event names use a different verb tense than all of
our other observer events such as `Pointer<Click>` or
`Pointer<DragStart>`. By fixing this and renaming `Pressed` (and
`Released`), we can then use `Pressed` instead of `Depressed` for the
state component.

Additionally, the `IsHovered` and `IsDirectlyHovered` components added
in #19366 use an inconsistent naming; the other similar components don't
use an `Is` prefix. It also makes query filters like `Has<IsHovered>`
and `With<IsHovered>` a bit more awkward.

This is partially related to Cart's [picking concept
proposal](https://gist.github.com/cart/756e48a149db2838028be600defbd24a?permalink_comment_id=5598154).

## Solution

- Rename `Pointer<Pressed>` to `Pointer<Press>`
- Rename `Pointer<Released>` to `Pointer<Release>`
- Rename `Depressed` to `Pressed`
- Rename `IsHovered` to `Hovered`
- Rename `IsDirectlyHovered` to `DirectlyHovered`
2025-06-10 21:57:28 +00:00
..
borders.rs separate border colors (#18682) 2025-05-26 16:57:13 +00:00
box_shadow.rs Minor refactoring of box_shadow example (#19404) 2025-05-27 23:44:32 +00:00
button.rs separate border colors (#18682) 2025-05-26 16:57:13 +00:00
core_widgets_observers.rs Rename some pointer events and components (#19574) 2025-06-10 21:57:28 +00:00
core_widgets.rs Rename some pointer events and components (#19574) 2025-06-10 21:57:28 +00:00
directional_navigation.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
display_and_visibility.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
flex_layout.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
font_atlas_debug.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
ghost_nodes.rs separate border colors (#18682) 2025-05-26 16:57:13 +00:00
gradients.rs Gradients example: Fit in initial window (#19520) 2025-06-08 17:26:02 +00:00
grid.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
overflow_clip_margin.rs separate border colors (#18682) 2025-05-26 16:57:13 +00:00
overflow_debug.rs Specialized UI transform (#16615) 2025-06-09 19:05:49 +00:00
overflow.rs separate border colors (#18682) 2025-05-26 16:57:13 +00:00
relative_cursor_position.rs Specialized UI transform (#16615) 2025-06-09 19:05:49 +00:00
render_ui_to_texture.rs Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
scroll.rs Rename some pointer events and components (#19574) 2025-06-10 21:57:28 +00:00
size_constraints.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
stacked_gradients.rs Rename Position to UiPosition in bevy_ui (#19422) 2025-05-29 14:52:44 +00:00
tab_navigation.rs Remove entity placeholder from observers (#19440) 2025-06-09 19:37:56 +00:00
text_background_colors.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
text_debug.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
text_wrap_debug.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
text.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
transparency_ui.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
ui_material.rs ui_material example webgl2 fix (#17852) 2025-02-13 20:52:26 +00:00
ui_scaling.rs Rename Timer::finished and Timer::paused to is_finished and is_paused (#19386) 2025-05-27 22:24:18 +00:00
ui_texture_atlas_slice.rs BorderRect maintenance (#16727) 2024-12-12 04:33:44 +00:00
ui_texture_atlas.rs UiImage -> ImageNode, UiImageSize -> ImageNodeSize (#16271) 2024-11-07 21:52:58 +00:00
ui_texture_slice_flip_and_tile.rs BorderRect maintenance (#16727) 2024-12-12 04:33:44 +00:00
ui_texture_slice.rs BorderRect maintenance (#16727) 2024-12-12 04:33:44 +00:00
ui_transform.rs Specialized UI transform (#16615) 2025-06-09 19:05:49 +00:00
viewport_debug.rs separate border colors (#18682) 2025-05-26 16:57:13 +00:00
viewport_node.rs Remove entity placeholder from observers (#19440) 2025-06-09 19:37:56 +00:00
window_fallthrough.rs Fix non-crate typos (#18219) 2025-03-11 06:17:48 +00:00
z_index.rs Updated comment: ZIndex::Local(0) -> ZIndex(0). (#16585) 2024-12-01 20:09:09 +00:00