# Objective assets that don't load before they get removed are retried forever, causing buffer churn and slowdown. ## Solution stop trying to prepare dead assets. |
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| .. | ||
| mod.rs | ||
| pipeline.rs | ||
| render_pass.rs | ||
| ui_material_pipeline.rs | ||
| ui_material.wgsl | ||
| ui_vertex_output.wgsl | ||
| ui.wgsl | ||