# Objective - Fixes #9967 ## Solution - Remove `monkey.gltf` - Added `torus.gltf`, which is two torus meshes joined together, to replace `monkey.gltf` in the examples ## Examples I made `torus.gltf` mainly so that the multiple_windows example clearly shows the different camera angles ### asset_loading  ### hot_asset_reloading  ### multiple_windows:   |
||
|---|---|---|
| .. | ||
| clear_color.rs | ||
| low_power.rs | ||
| multiple_windows.rs | ||
| scale_factor_override.rs | ||
| screenshot.rs | ||
| transparent_window.rs | ||
| window_resizing.rs | ||
| window_settings.rs | ||