 176223b406
			
		
	
	
		176223b406
		
			
		
	
	
	
	
		
			
			# Objective Fixes #10377 ## Solution Use `Path::strip_prefix` instead of `str::split`. Avoid any explicit "/" characters in path manipulation. --- ## Changelog - Added: example of embedded asset loading - Added: support embedded assets in external crates - Fixed: resolution of embedded assets - Fixed: unexpected runtime panic during asset path resolution ## Migration Guide No API changes. --------- Co-authored-by: Shane Celis <shane.celis@gmail.com>
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Example of loading an embedded asset.
 | |
| 
 | |
| use bevy::asset::{embedded_asset, io::AssetSourceId, AssetPath};
 | |
| use bevy::prelude::*;
 | |
| use std::path::Path;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins((DefaultPlugins, EmbeddedAssetPlugin))
 | |
|         .add_systems(Startup, setup)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| struct EmbeddedAssetPlugin;
 | |
| 
 | |
| impl Plugin for EmbeddedAssetPlugin {
 | |
|     fn build(&self, app: &mut App) {
 | |
|         // We get to choose some prefix relative to the workspace root which
 | |
|         // will be ignored in "embedded://" asset paths.
 | |
|         let omit_prefix = "examples/asset";
 | |
|         // Path to asset must be relative to this file, because that's how
 | |
|         // include_bytes! works.
 | |
|         embedded_asset!(app, omit_prefix, "bevy_pixel_light.png");
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     commands.spawn(Camera2dBundle::default());
 | |
| 
 | |
|     // Each example is its own crate (with name from [[example]] in Cargo.toml).
 | |
|     let crate_name = "embedded_asset";
 | |
| 
 | |
|     // The actual file path relative to workspace root is
 | |
|     // "examples/asset/bevy_pixel_light.png".
 | |
|     //
 | |
|     // We omit the "examples/asset" from the embedded_asset! call and replace it
 | |
|     // with the crate name.
 | |
|     let path = Path::new(crate_name).join("bevy_pixel_light.png");
 | |
|     let source = AssetSourceId::from("embedded");
 | |
|     let asset_path = AssetPath::from_path(&path).with_source(source);
 | |
| 
 | |
|     // You could also parse this URL-like string representation for the asset
 | |
|     // path.
 | |
|     assert_eq!(
 | |
|         asset_path,
 | |
|         "embedded://embedded_asset/bevy_pixel_light.png".into()
 | |
|     );
 | |
| 
 | |
|     commands.spawn(SpriteBundle {
 | |
|         texture: asset_server.load(asset_path),
 | |
|         ..default()
 | |
|     });
 | |
| }
 |