32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to display a window in transparent mode.
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| //!
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| //! This feature works as expected depending on the platform. Please check the
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| //! [documentation](https://docs.rs/bevy/latest/bevy/prelude/struct.WindowDescriptor.html#structfield.transparent)
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| //! for more details.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         // ClearColor must have 0 alpha, otherwise some color will bleed through
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|         .insert_resource(ClearColor(Color::NONE))
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|         .insert_resource(WindowDescriptor {
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|             // Setting `transparent` allows the `ClearColor`'s alpha value to take effect
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|             transparent: true,
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|             // Disabling window decorations to make it feel more like a widget than a window
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|             decorations: false,
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|             ..default()
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|         })
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|         .add_startup_system(setup)
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|         .add_plugins(DefaultPlugins)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn(Camera2dBundle::default());
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|     commands.spawn(SpriteBundle {
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|         texture: asset_server.load("branding/icon.png"),
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|         ..default()
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|     });
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| }
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