 b6a2fc5d80
			
		
	
	
		b6a2fc5d80
		
			
		
	
	
	
	
		
			
			# Objective
- Some examples crash in CI because of needing too many resources for
the windows runner
- Some examples have random results making it hard to compare
screenshots
## Solution
- `bloom_3d`: reduce the number of spheres
- `pbr`:  use simpler spheres and reuse the mesh
- `tonemapping`: use simpler spheres and reuse the mesh
- `shadow_biases`: reduce the number of spheres
- `spotlight`: use a seeded rng, move more cubes in view while reducing
the total number of cubes, and reuse meshes and materials
- `external_source_external_thread`, `iter_combinations`,
`parallel_query`: use a seeded rng
Examples of errors encountered:
```
Caused by:
    In Device::create_bind_group
      note: label = `bloom_upsampling_bind_group`
    Not enough memory left
```
```
Caused by:
    In Queue::write_buffer
    Parent device is lost
```
```
ERROR wgpu_core::device::life: Mapping failed Device(Lost)
```
		
	
			
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! How to use an external thread to run an infinite task and communicate with a channel.
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| 
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| use bevy::prelude::*;
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| // Using crossbeam_channel instead of std as std `Receiver` is `!Sync`
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| use crossbeam_channel::{bounded, Receiver};
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| use rand::{rngs::StdRng, Rng, SeedableRng};
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| use std::time::{Duration, Instant};
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| 
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| fn main() {
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|     App::new()
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|         .add_event::<StreamEvent>()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, (read_stream, spawn_text, move_text))
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|         .run();
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| }
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| 
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| #[derive(Resource, Deref)]
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| struct StreamReceiver(Receiver<u32>);
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| 
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| #[derive(Event)]
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| struct StreamEvent(u32);
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| 
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| fn setup(mut commands: Commands) {
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|     commands.spawn(Camera2dBundle::default());
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| 
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|     let (tx, rx) = bounded::<u32>(10);
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|     std::thread::spawn(move || {
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|         let mut rng = StdRng::seed_from_u64(19878367467713);
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|         loop {
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|             // Everything here happens in another thread
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|             // This is where you could connect to an external data source
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|             let start_time = Instant::now();
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|             let duration = Duration::from_secs_f32(rng.gen_range(0.0..0.2));
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|             while start_time.elapsed() < duration {
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|                 // Spinning for 'duration', simulating doing hard work!
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|             }
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| 
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|             tx.send(rng.gen_range(0..2000)).unwrap();
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|         }
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|     });
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| 
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|     commands.insert_resource(StreamReceiver(rx));
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| }
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| 
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| // This system reads from the receiver and sends events to Bevy
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| fn read_stream(receiver: Res<StreamReceiver>, mut events: EventWriter<StreamEvent>) {
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|     for from_stream in receiver.try_iter() {
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|         events.send(StreamEvent(from_stream));
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|     }
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| }
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| 
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| fn spawn_text(mut commands: Commands, mut reader: EventReader<StreamEvent>) {
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|     let text_style = TextStyle {
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|         font_size: 20.0,
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|         color: Color::WHITE,
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|         ..default()
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|     };
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| 
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|     for (per_frame, event) in reader.iter().enumerate() {
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|         commands.spawn(Text2dBundle {
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|             text: Text::from_section(event.0.to_string(), text_style.clone())
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|                 .with_alignment(TextAlignment::Center),
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|             transform: Transform::from_xyz(per_frame as f32 * 100.0, 300.0, 0.0),
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|             ..default()
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|         });
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|     }
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| }
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| 
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| fn move_text(
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|     mut commands: Commands,
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|     mut texts: Query<(Entity, &mut Transform), With<Text>>,
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|     time: Res<Time>,
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| ) {
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|     for (entity, mut position) in &mut texts {
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|         position.translation -= Vec3::new(0.0, 100.0 * time.delta_seconds(), 0.0);
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|         if position.translation.y < -300.0 {
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|             commands.entity(entity).despawn();
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|         }
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|     }
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| }
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