![]() # Objective Gamepad / directional navigation needs an example, for both teaching and testing purposes. ## Solution - Add a simple grid-based example. - Fix an intermittent panic caused by a race condition with bevy_a11y - Clean up small issues noticed in bevy_input_focus  ## To do: this PR - [x] figure out why "enter" isn't doing anything - [x] change button color on interaction rather than printing - [x] add on-screen directions - [x] move to an asymmetric grid to catch bugs - [x] ~~fix colors not resetting on button press~~ lol this is mostly just a problem with hacking `Interaction` for this - [x] swap to using observers + bubbling, rather than `Interaction` ## To do: future work - when I increase the button size, such that there is no line break, the text on the buttons is no longer centered :( EDIT: this is https://github.com/bevyengine/bevy/issues/16783 - add gamepad stick navigation - add tools to find the nearest populated quadrant to make diagonal inputs work - add a `add_edges` method to `DirectionalNavigationMap` - add a `add_grid` method to `DirectionalNavigationMap` - make the example's layout more complex and realistic - add tools to automatically generate this list - add button shake on failed navigation rather than printing an error - make Pressed events easier to mock: default fields, PointerId::Focus ## Testing `cargo run --example directional_navigation` --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> |
||
---|---|---|
.. | ||
src | ||
Cargo.toml | ||
README.md |