..
batching
Remove remnant EntityHash
and related types from bevy_utils
( #15039 )
2024-09-09 15:24:17 +00:00
camera
Remove thiserror
from bevy_render
( #15765 )
2024-10-09 14:26:28 +00:00
diagnostic
Ensure Bevy's rendering byte usage is little-endian ( #15750 )
2024-10-08 22:43:35 +00:00
mesh
Remove thiserror
from bevy_render
( #15765 )
2024-10-09 14:26:28 +00:00
primitives
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
render_graph
Remove thiserror
from bevy_render
( #15765 )
2024-10-09 14:26:28 +00:00
render_phase
Remove thiserror
from bevy_render
( #15765 )
2024-10-09 14:26:28 +00:00
render_resource
Remove thiserror
from bevy_render
( #15765 )
2024-10-09 14:26:28 +00:00
renderer
Remove thiserror
from bevy_render
( #15765 )
2024-10-09 14:26:28 +00:00
texture
Remove thiserror
from bevy_render
( #15765 )
2024-10-09 14:26:28 +00:00
view
Inverse bevy_render bevy_winit dependency and move cursor to bevy_winit ( #15649 )
2024-10-06 18:25:50 +00:00
alpha.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
color_operations.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
extract_component.rs
Remove Handle<T>
trait implementations that are dependent on Component
( #15749 )
2024-10-09 17:12:27 +00:00
extract_instances.rs
Remove Handle<T>
trait implementations that are dependent on Component
( #15749 )
2024-10-09 17:12:27 +00:00
extract_param.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
extract_resource.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
globals.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.wgsl
gpu_component_array_buffer.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
gpu_readback.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
lib.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
maths.wgsl
add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 )
2024-05-28 12:09:26 +00:00
pipelined_rendering.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
render_asset.rs
Remove thiserror
from bevy_render
( #15765 )
2024-10-09 14:26:28 +00:00
settings.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
spatial_bundle.rs
Clearer spatial bundle pub const docs ( #14293 )
2024-07-15 16:03:09 +00:00
storage.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
sync_component.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
sync_world.rs
Rename App/World::observe
to add_observer
, EntityWorldMut::observe_entity
to observe
. ( #15754 )
2024-10-09 15:39:29 +00:00