 a6be9b4ccd
			
		
	
	
		a6be9b4ccd
		
			
		
	
	
	
	
		
			
			# Objective - Improve clarity when spawning a text block. See [this discussion](https://github.com/bevyengine/bevy/pull/15591/#discussion_r1787083571). ## Solution - Rename `TextBlock` to `TextLayout`.
		
			
				
	
	
		
			191 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to use animation clips to animate UI properties.
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| 
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| use bevy::{
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|     animation::{AnimationTarget, AnimationTargetId},
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|     prelude::*,
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| };
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| 
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| // A type that represents the font size of the first text section.
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| //
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| // We implement `AnimatableProperty` on this.
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| #[derive(Reflect)]
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| struct FontSizeProperty;
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| 
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| // A type that represents the color of the first text section.
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| //
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| // We implement `AnimatableProperty` on this.
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| #[derive(Reflect)]
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| struct TextColorProperty;
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| 
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| // Holds information about the animation we programmatically create.
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| struct AnimationInfo {
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|     // The name of the animation target (in this case, the text).
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|     target_name: Name,
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|     // The ID of the animation target, derived from the name.
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|     target_id: AnimationTargetId,
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|     // The animation graph asset.
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|     graph: Handle<AnimationGraph>,
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|     // The index of the node within that graph.
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|     node_index: AnimationNodeIndex,
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| }
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| 
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| // The entry point.
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         // Note that we don't need any systems other than the setup system,
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|         // because Bevy automatically updates animations every frame.
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|         .add_systems(Startup, setup)
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|         .run();
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| }
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| 
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| impl AnimatableProperty for FontSizeProperty {
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|     type Component = TextStyle;
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| 
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|     type Property = f32;
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| 
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|     fn get_mut(component: &mut Self::Component) -> Option<&mut Self::Property> {
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|         Some(&mut component.font_size)
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|     }
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| }
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| 
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| impl AnimatableProperty for TextColorProperty {
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|     type Component = TextStyle;
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| 
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|     type Property = Srgba;
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| 
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|     fn get_mut(component: &mut Self::Component) -> Option<&mut Self::Property> {
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|         match component.color {
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|             Color::Srgba(ref mut color) => Some(color),
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|             _ => None,
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|         }
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|     }
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| }
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| 
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| impl AnimationInfo {
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|     // Programmatically creates the UI animation.
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|     fn create(
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|         animation_graphs: &mut Assets<AnimationGraph>,
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|         animation_clips: &mut Assets<AnimationClip>,
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|     ) -> AnimationInfo {
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|         // Create an ID that identifies the text node we're going to animate.
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|         let animation_target_name = Name::new("Text");
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|         let animation_target_id = AnimationTargetId::from_name(&animation_target_name);
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| 
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|         // Allocate an animation clip.
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|         let mut animation_clip = AnimationClip::default();
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| 
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|         // Create a curve that animates font size.
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|         //
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|         // The curve itself is a `Curve<f32>`, and `f32` is `FontSizeProperty::Property`,
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|         // which is required by `AnimatableCurve::from_curve`.
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|         animation_clip.add_curve_to_target(
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|             animation_target_id,
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|             AnimatableKeyframeCurve::new(
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|                 [0.0, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0]
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|                     .into_iter()
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|                     .zip([24.0, 80.0, 24.0, 80.0, 24.0, 80.0, 24.0]),
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|             )
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|             .map(AnimatableCurve::<FontSizeProperty, _>::from_curve)
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|             .expect("should be able to build translation curve because we pass in valid samples"),
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|         );
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| 
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|         // Create a curve that animates font color. Note that this should have
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|         // the same time duration as the previous curve.
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|         //
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|         // Similar to the above, the curve itself is a `Curve<Srgba>`, and `Srgba` is
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|         // `TextColorProperty::Property`, which is required by the `from_curve` method.
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|         animation_clip.add_curve_to_target(
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|             animation_target_id,
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|             AnimatableKeyframeCurve::new([0.0, 1.0, 2.0, 3.0].into_iter().zip([
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|                 Srgba::RED,
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|                 Srgba::GREEN,
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|                 Srgba::BLUE,
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|                 Srgba::RED,
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|             ]))
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|             .map(AnimatableCurve::<TextColorProperty, _>::from_curve)
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|             .expect("should be able to build translation curve because we pass in valid samples"),
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|         );
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| 
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|         // Save our animation clip as an asset.
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|         let animation_clip_handle = animation_clips.add(animation_clip);
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| 
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|         // Create an animation graph with that clip.
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|         let (animation_graph, animation_node_index) =
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|             AnimationGraph::from_clip(animation_clip_handle);
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|         let animation_graph_handle = animation_graphs.add(animation_graph);
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| 
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|         AnimationInfo {
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|             target_name: animation_target_name,
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|             target_id: animation_target_id,
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|             graph: animation_graph_handle,
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|             node_index: animation_node_index,
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|         }
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|     }
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| }
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| 
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| // Creates all the entities in the scene.
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| fn setup(
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|     mut commands: Commands,
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|     asset_server: Res<AssetServer>,
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|     mut animation_graphs: ResMut<Assets<AnimationGraph>>,
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|     mut animation_clips: ResMut<Assets<AnimationClip>>,
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| ) {
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|     // Create the animation.
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|     let AnimationInfo {
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|         target_name: animation_target_name,
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|         target_id: animation_target_id,
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|         graph: animation_graph,
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|         node_index: animation_node_index,
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|     } = AnimationInfo::create(&mut animation_graphs, &mut animation_clips);
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| 
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|     // Build an animation player that automatically plays the UI animation.
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|     let mut animation_player = AnimationPlayer::default();
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|     animation_player.play(animation_node_index).repeat();
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| 
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|     // Add a camera.
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|     commands.spawn(Camera2d);
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| 
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|     // Build the UI. We have a parent node that covers the whole screen and
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|     // contains the `AnimationPlayer`, as well as a child node that contains the
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|     // text to be animated.
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|     commands
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|         .spawn(NodeBundle {
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|             // Cover the whole screen, and center contents.
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|             style: Style {
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|                 position_type: PositionType::Absolute,
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|                 top: Val::Px(0.0),
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|                 left: Val::Px(0.0),
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|                 right: Val::Px(0.0),
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|                 bottom: Val::Px(0.0),
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|                 justify_content: JustifyContent::Center,
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|                 align_items: AlignItems::Center,
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .insert(animation_player)
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|         .insert(AnimationGraphHandle(animation_graph))
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|         .with_children(|builder| {
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|             // Build the text node.
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|             let player = builder.parent_entity();
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|             builder
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|                 .spawn((
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|                     Text::new("Bevy"),
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|                     TextStyle {
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|                         font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                         font_size: 24.0,
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|                         color: Color::Srgba(Srgba::RED),
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|                         ..default()
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|                     },
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|                     TextLayout::new_with_justify(JustifyText::Center),
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|                 ))
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|                 // Mark as an animation target.
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|                 .insert(AnimationTarget {
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|                     id: animation_target_id,
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|                     player,
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|                 })
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|                 .insert(animation_target_name);
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|         });
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| }
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