bevy/crates/bevy_pbr/src/render
robtfm 15445c990e
fix prepass normal_mapping (#8978)
# Objective

#5703 caused the normal prepass to fail as the prepass uses
`pbr_functions::apply_normal_mapping`, which uses
`mesh_view_bindings::view` to determine mip bias, which conflicts with
`prepass_bindings::view`.

## Solution

pass the mip bias to the `apply_normal_mapping` function explicitly.
2023-06-29 00:28:34 +00:00
..
clustered_forward.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
fog.rs Allow tuples and single plugins in add_plugins, deprecate add_plugin (#8097) 2023-06-21 20:51:03 +00:00
fog.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
light.rs Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
mesh_bindings.rs Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
mesh_bindings.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mesh_functions.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mesh_types.wgsl Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
mesh_vertex_output.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mesh_view_bindings.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mesh_view_types.wgsl EnvironmentMapLight support for WebGL2 (#7737) 2023-02-20 00:02:40 +00:00
mesh.rs improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mesh.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mod.rs Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
morph.rs Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
morph.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
parallax_mapping.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
pbr_ambient.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
pbr_bindings.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
pbr_functions.wgsl fix prepass normal_mapping (#8978) 2023-06-29 00:28:34 +00:00
pbr_lighting.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
pbr_prepass.wgsl fix prepass normal_mapping (#8978) 2023-06-29 00:28:34 +00:00
pbr_types.wgsl Add parallax mapping to bevy PBR (#5928) 2023-04-15 10:25:14 +00:00
pbr.wgsl fix prepass normal_mapping (#8978) 2023-06-29 00:28:34 +00:00
shadows.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
skinning.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
utils.wgsl Screen Space Ambient Occlusion (SSAO) MVP (#7402) 2023-06-18 21:05:55 +00:00
wireframe.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00