..
clustered_forward.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
fog.rs
Allow tuples and single plugins in add_plugins, deprecate add_plugin ( #8097 )
2023-06-21 20:51:03 +00:00
fog.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
light.rs
Add morph targets ( #8158 )
2023-06-22 20:00:01 +00:00
mesh_bindings.rs
Add morph targets ( #8158 )
2023-06-22 20:00:01 +00:00
mesh_bindings.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
mesh_functions.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
mesh_types.wgsl
Add morph targets ( #8158 )
2023-06-22 20:00:01 +00:00
mesh_vertex_output.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
mesh_view_bindings.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
mesh_view_types.wgsl
EnvironmentMapLight support for WebGL2 ( #7737 )
2023-02-20 00:02:40 +00:00
mesh.rs
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
mesh.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
mod.rs
Add morph targets ( #8158 )
2023-06-22 20:00:01 +00:00
morph.rs
Add morph targets ( #8158 )
2023-06-22 20:00:01 +00:00
morph.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
parallax_mapping.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
pbr_ambient.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
pbr_bindings.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
pbr_functions.wgsl
fix prepass normal_mapping ( #8978 )
2023-06-29 00:28:34 +00:00
pbr_lighting.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
pbr_prepass.wgsl
fix prepass normal_mapping ( #8978 )
2023-06-29 00:28:34 +00:00
pbr_types.wgsl
Add parallax mapping to bevy PBR ( #5928 )
2023-04-15 10:25:14 +00:00
pbr.wgsl
fix prepass normal_mapping ( #8978 )
2023-06-29 00:28:34 +00:00
shadows.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
skinning.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
utils.wgsl
Screen Space Ambient Occlusion (SSAO) MVP ( #7402 )
2023-06-18 21:05:55 +00:00
wireframe.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00