
# Objective - Make the implementation order consistent between all sources to fit the order in the trait. ## Solution - Change the implementation order.
93 lines
3.3 KiB
Rust
93 lines
3.3 KiB
Rust
use bevy_app::App;
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use bevy_ecs::world::FromWorld;
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use bevy_log::warn;
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use super::{Node, RenderGraph};
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/// Adds common [`RenderGraph`] operations to [`App`].
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pub trait RenderGraphApp {
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// Add a sub graph to the [`RenderGraph`]
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fn add_render_sub_graph(&mut self, sub_graph_name: &'static str) -> &mut Self;
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/// Add a [`Node`] to the [`RenderGraph`]:
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/// * Create the [`Node`] using the [`FromWorld`] implementation
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/// * Add it to the graph
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fn add_render_graph_node<T: Node + FromWorld>(
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&mut self,
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sub_graph_name: &'static str,
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node_name: &'static str,
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) -> &mut Self;
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/// Automatically add the required node edges based on the given ordering
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fn add_render_graph_edges(
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&mut self,
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sub_graph_name: &'static str,
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edges: &[&'static str],
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) -> &mut Self;
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/// Add node edge to the specified graph
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fn add_render_graph_edge(
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&mut self,
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sub_graph_name: &'static str,
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output_edge: &'static str,
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input_edge: &'static str,
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) -> &mut Self;
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}
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impl RenderGraphApp for App {
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fn add_render_sub_graph(&mut self, sub_graph_name: &'static str) -> &mut Self {
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let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_sub_graph on the RenderApp",
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);
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render_graph.add_sub_graph(sub_graph_name, RenderGraph::default());
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self
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}
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fn add_render_graph_node<T: Node + FromWorld>(
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&mut self,
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sub_graph_name: &'static str,
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node_name: &'static str,
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) -> &mut Self {
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let node = T::from_world(&mut self.world);
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let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_graph_node on the RenderApp",
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);
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if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph_name) {
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graph.add_node(node_name, node);
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} else {
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warn!("Tried adding a render graph node to {sub_graph_name} but the sub graph doesn't exist");
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}
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self
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}
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fn add_render_graph_edges(
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&mut self,
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sub_graph_name: &'static str,
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edges: &[&'static str],
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) -> &mut Self {
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let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_graph_edges on the RenderApp",
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);
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if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph_name) {
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graph.add_node_edges(edges);
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} else {
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warn!("Tried adding render graph edges to {sub_graph_name} but the sub graph doesn't exist");
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}
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self
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}
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fn add_render_graph_edge(
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&mut self,
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sub_graph_name: &'static str,
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output_edge: &'static str,
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input_edge: &'static str,
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) -> &mut Self {
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let mut render_graph = self.world.get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_graph_edge on the RenderApp",
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);
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if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph_name) {
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graph.add_node_edge(output_edge, input_edge);
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} else {
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warn!("Tried adding a render graph edge to {sub_graph_name} but the sub graph doesn't exist");
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}
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self
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}
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}
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