 f000c2b951
			
		
	
	
		f000c2b951
		
	
	
	
	
		
			
			# Objective Follow up to my previous MR #3718 to add new clippy warnings to bevy: - [x] [~~option_if_let_else~~](https://rust-lang.github.io/rust-clippy/master/#option_if_let_else) (reverted) - [x] [redundant_else](https://rust-lang.github.io/rust-clippy/master/#redundant_else) - [x] [match_same_arms](https://rust-lang.github.io/rust-clippy/master/#match_same_arms) - [x] [semicolon_if_nothing_returned](https://rust-lang.github.io/rust-clippy/master/#semicolon_if_nothing_returned) - [x] [explicit_iter_loop](https://rust-lang.github.io/rust-clippy/master/#explicit_iter_loop) - [x] [map_flatten](https://rust-lang.github.io/rust-clippy/master/#map_flatten) There is one commit per clippy warning, and the matching flags are added to the CI execution. To test the CI execution you may run `cargo run -p ci -- clippy` at the root. I choose the add the flags in the `ci` tool crate to avoid having them in every `lib.rs` but I guess it could become an issue with suprise warnings coming up after a commit/push Co-authored-by: Carter Anderson <mcanders1@gmail.com>
		
			
				
	
	
		
			67 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to load and play an audio file, and control how it's played.
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| 
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| use bevy::{audio::AudioSink, prelude::*};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .add_system(update_speed)
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|         .add_system(pause)
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|         .add_system(volume)
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|         .run();
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     asset_server: Res<AssetServer>,
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|     audio: Res<Audio>,
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|     audio_sinks: Res<Assets<AudioSink>>,
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| ) {
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|     let music = asset_server.load("sounds/Windless Slopes.ogg");
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|     let handle = audio_sinks.get_handle(audio.play(music));
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|     commands.insert_resource(MusicController(handle));
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| }
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| 
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| struct MusicController(Handle<AudioSink>);
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| 
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| fn update_speed(
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|     audio_sinks: Res<Assets<AudioSink>>,
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|     music_controller: Res<MusicController>,
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|     time: Res<Time>,
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| ) {
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|     if let Some(sink) = audio_sinks.get(&music_controller.0) {
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|         sink.set_speed(((time.seconds_since_startup() / 5.0).sin() as f32 + 1.0).max(0.1));
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|     }
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| }
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| 
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| fn pause(
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|     keyboard_input: Res<Input<KeyCode>>,
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|     audio_sinks: Res<Assets<AudioSink>>,
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|     music_controller: Res<MusicController>,
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| ) {
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|     if keyboard_input.just_pressed(KeyCode::Space) {
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|         if let Some(sink) = audio_sinks.get(&music_controller.0) {
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|             if sink.is_paused() {
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|                 sink.play();
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|             } else {
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|                 sink.pause();
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|             }
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|         }
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|     }
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| }
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| 
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| fn volume(
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|     keyboard_input: Res<Input<KeyCode>>,
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|     audio_sinks: Res<Assets<AudioSink>>,
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|     music_controller: Res<MusicController>,
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| ) {
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|     if let Some(sink) = audio_sinks.get(&music_controller.0) {
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|         if keyboard_input.just_pressed(KeyCode::Plus) {
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|             sink.set_volume(sink.volume() + 0.1);
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|         } else if keyboard_input.just_pressed(KeyCode::Minus) {
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|             sink.set_volume(sink.volume() - 0.1);
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|         }
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|     }
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| }
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