..  
		
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										batching
									
								 
							
						
					 
				 
				
					
						
							
							Fix lints introduced in Rust beta 1.80 ( #13899 ) 
						
					 
				 
				2024-06-17 17:22:01 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										camera
									
								 
							
						
					 
				 
				
					
						
							
							Fix lints introduced in Rust beta 1.80 ( #13899 ) 
						
					 
				 
				2024-06-17 17:22:01 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										diagnostic
									
								 
							
						
					 
				 
				
					
						
							
							Wgpu 0.20 ( #13186 ) 
						
					 
				 
				2024-06-14 18:39:31 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										mesh
									
								 
							
						
					 
				 
				
					
						
							
							Use u32 for resolution/subdivision in primitive meshing ( #13930 ) 
						
					 
				 
				2024-06-20 00:58:21 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										primitives
									
								 
							
						
					 
				 
				
					
						
							
							Fix lints introduced in Rust beta 1.80 ( #13899 ) 
						
					 
				 
				2024-06-17 17:22:01 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										render_graph
									
								 
							
						
					 
				 
				
					
						
							
							Update render graph docs ( #13495 ) 
						
					 
				 
				2024-05-24 21:57:08 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										render_phase
									
								 
							
						
					 
				 
				
					
						
							
							Fix lints introduced in Rust beta 1.80 ( #13899 ) 
						
					 
				 
				2024-06-17 17:22:01 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										render_resource
									
								 
							
						
					 
				 
				
					
						
							
							Fix lints introduced in Rust beta 1.80 ( #13899 ) 
						
					 
				 
				2024-06-17 17:22:01 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										renderer
									
								 
							
						
					 
				 
				
					
						
							
							Wgpu 0.20 ( #13186 ) 
						
					 
				 
				2024-06-14 18:39:31 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										texture
									
								 
							
						
					 
				 
				
					
						
							
							Allow mix of hdr and non-hdr cameras to same render target ( #13419 ) 
						
					 
				 
				2024-06-06 20:55:05 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										view
									
								 
							
						
					 
				 
				
					
						
							
							Fix lints introduced in Rust beta 1.80 ( #13899 ) 
						
					 
				 
				2024-06-17 17:22:01 +00:00  
		
			
			
			
			
				
					
						
							
								alpha.rs 
							
						
					 
				 
				
					
						
							
							Implement alpha to coverage (A2C) support. ( #12970 ) 
						
					 
				 
				2024-04-15 20:37:52 +00:00  
		
			
			
			
			
				
					
						
							
								color_operations.wgsl 
							
						
					 
				 
				
					
						
							
							move wgsl color operations from bevy_pbr to bevy_render ( #13209 ) 
						
					 
				 
				2024-05-04 10:30:23 +00:00  
		
			
			
			
			
				
					
						
							
								extract_component.rs 
							
						
					 
				 
				
					
						
							
							Fix some nightly Clippy lints ( #12927 ) 
						
					 
				 
				2024-04-13 02:05:38 +00:00  
		
			
			
			
			
				
					
						
							
								extract_instances.rs 
							
						
					 
				 
				
					
						
							
							Refactor App and SubApp internals for better separation ( #9202 ) 
						
					 
				 
				2024-03-31 03:16:10 +00:00  
		
			
			
			
			
				
					
						
							
								extract_param.rs 
							
						
					 
				 
				
					
						
							
						
					 
				 
				 
		
			
			
			
			
				
					
						
							
								extract_resource.rs 
							
						
					 
				 
				
					
						
							
							Add error when extract resource build fails ( #4964 ) 
						
					 
				 
				2024-04-28 05:20:59 +00:00  
		
			
			
			
			
				
					
						
							
								globals.rs 
							
						
					 
				 
				
					
						
							
							Refactor App and SubApp internals for better separation ( #9202 ) 
						
					 
				 
				2024-03-31 03:16:10 +00:00  
		
			
			
			
			
				
					
						
							
								globals.wgsl 
							
						
					 
				 
				
					
						
							
						
					 
				 
				 
		
			
			
			
			
				
					
						
							
								gpu_component_array_buffer.rs 
							
						
					 
				 
				
					
						
							
							Refactor App and SubApp internals for better separation ( #9202 ) 
						
					 
				 
				2024-03-31 03:16:10 +00:00  
		
			
			
			
			
				
					
						
							
								lib.rs 
							
						
					 
				 
				
					
						
							
							fix: upgrade to winit v0.30 ( #13366 ) 
						
					 
				 
				2024-06-03 13:06:48 +00:00  
		
			
			
			
			
				
					
						
							
								maths.wgsl 
							
						
					 
				 
				
					
						
							
							add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 ) 
						
					 
				 
				2024-05-28 12:09:26 +00:00  
		
			
			
			
			
				
					
						
							
								pipelined_rendering.rs 
							
						
					 
				 
				
					
						
							
							Fix lints introduced in Rust beta 1.80 ( #13899 ) 
						
					 
				 
				2024-06-17 17:22:01 +00:00  
		
			
			
			
			
				
					
						
							
								render_asset.rs 
							
						
					 
				 
				
					
						
							
							asset throttling: don't be exhausted if there is no limit ( #13112 ) 
						
					 
				 
				2024-04-27 09:00:10 +00:00  
		
			
			
			
			
				
					
						
							
								settings.rs 
							
						
					 
				 
				
					
						
							
						
					 
				 
				 
		
			
			
			
			
				
					
						
							
								spatial_bundle.rs