bevy/crates/bevy_core_pipeline/src
vero 158defd67b
Document Camera coordinate space (#13012)
# Objective

Missing docs

## Solution

Add docs paraphrased from the Cart's mouth:
https://discord.com/channels/691052431525675048/691052431974465548/1172305792154738759
> It follows the natural "results" of right handed y-up. The default
camera will face "forward" in -Z, with +X being "right". The RH y-up
setup is reasonably common. Thats why I asked for existing examples.I
think we should appeal to the masses here / see how other RH Y-up 3D
packages / engines handle this

---------

Co-authored-by: Robert Swain <robert.swain@gmail.com>
2024-04-18 13:02:15 +00:00
..
blit Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bloom Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
contrast_adaptive_sharpening Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
core_2d Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
core_3d Document Camera coordinate space (#13012) 2024-04-18 13:02:15 +00:00
deferred Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
prepass Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
skybox Consolidate Render(Ui)Materials(2d) into RenderAssets (#12827) 2024-04-09 13:26:34 +00:00
taa Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
tonemapping Fix beta lints (#12980) 2024-04-16 02:46:46 +00:00
upscaling Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
lib.rs Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
msaa_writeback.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00