# Objective Missing docs ## Solution Add docs paraphrased from the Cart's mouth: https://discord.com/channels/691052431525675048/691052431974465548/1172305792154738759 > It follows the natural "results" of right handed y-up. The default camera will face "forward" in -Z, with +X being "right". The RH y-up setup is reasonably common. Thats why I asked for existing examples.I think we should appeal to the masses here / see how other RH Y-up 3D packages / engines handle this --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> |
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| .. | ||
| blit | ||
| bloom | ||
| contrast_adaptive_sharpening | ||
| core_2d | ||
| core_3d | ||
| deferred | ||
| fullscreen_vertex_shader | ||
| fxaa | ||
| prepass | ||
| skybox | ||
| taa | ||
| tonemapping | ||
| upscaling | ||
| lib.rs | ||
| msaa_writeback.rs | ||