![]() # Objective Missing docs ## Solution Add docs paraphrased from the Cart's mouth: https://discord.com/channels/691052431525675048/691052431974465548/1172305792154738759 > It follows the natural "results" of right handed y-up. The default camera will face "forward" in -Z, with +X being "right". The RH y-up setup is reasonably common. Thats why I asked for existing examples.I think we should appeal to the masses here / see how other RH Y-up 3D packages / engines handle this --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> |
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blit | ||
bloom | ||
contrast_adaptive_sharpening | ||
core_2d | ||
core_3d | ||
deferred | ||
fullscreen_vertex_shader | ||
fxaa | ||
prepass | ||
skybox | ||
taa | ||
tonemapping | ||
upscaling | ||
lib.rs | ||
msaa_writeback.rs |