![]() There's still a race resulting in blank materials whenever a material of type A is added on the same frame that a material of type B is removed. PR #18734 improved the situation, but ultimately didn't fix the race because of two issues: 1. The `late_sweep_material_instances` system was never scheduled. This PR fixes the problem by scheduling that system. 2. `early_sweep_material_instances` needs to be called after *every* material type has been extracted, not just when the material of *that* type has been extracted. The `chain()` added during the review process in PR #18734 broke this logic. This PR reverts that and fixes the ordering by introducing a new `SystemSet` that contains all material extraction systems. I also took the opportunity to switch a manual reference to `AssetId::<StandardMaterial>::invalid()` to the new `DUMMY_MESH_MATERIAL` constant for clarity. Because this is a bug that can affect any application that switches material types in a single frame, I think this should be uplifted to Bevy 0.16. |
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src | ||
Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md |