bevy/crates/bevy_scene/src/components.rs
Patrick Walton f360b88036
Add missing #[reflect(Component, Default)] to SceneRoot and DynamicSceneRoot. (#16816)
Someone forgot to add these, and I need them since I spawn these
components in my [glXF] files.

[glXF]: https://github.com/pcwalton/bevy-glxf-loader/
2024-12-15 19:18:22 +00:00

31 lines
1.2 KiB
Rust

use bevy_asset::Handle;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{
component::{require, Component},
prelude::ReflectComponent,
};
use bevy_reflect::{prelude::ReflectDefault, Reflect};
use bevy_transform::components::Transform;
use derive_more::derive::From;
#[cfg(feature = "bevy_render")]
use bevy_render::view::visibility::Visibility;
use crate::{DynamicScene, Scene};
/// Adding this component will spawn the scene as a child of that entity.
/// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component.
#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)]
#[reflect(Component, Default, Debug, PartialEq)]
#[require(Transform)]
#[cfg_attr(feature = "bevy_render", require(Visibility))]
pub struct SceneRoot(pub Handle<Scene>);
/// Adding this component will spawn the scene as a child of that entity.
/// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component.
#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)]
#[reflect(Component, Default, Debug, PartialEq)]
#[require(Transform)]
#[cfg_attr(feature = "bevy_render", require(Visibility))]
pub struct DynamicSceneRoot(pub Handle<DynamicScene>);