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										deferred
									
								 
							
						
					 
				 
				
					
						
							
							Meshlet rendering (initial feature) ( #10164 ) 
						
					 
				 
				2024-03-25 19:08:27 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										light
									
								 
							
						
					 
				 
				
					
						
							
							Moving structs PointLight, SpotLight, and DirectionalLight out of light/mod.rs ( #12656 ) 
						
					 
				 
				2024-03-23 02:16:07 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										light_probe
									
								 
							
						
					 
				 
				
					
						
							
							Move FloatOrd into bevy_math ( #12732 ) 
						
					 
				 
				2024-03-27 18:30:11 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										lightmap
									
								 
							
						
					 
				 
				
					
						
							
							Intern mesh vertex buffer layouts so that we don't have to compare them over and over. ( #12216 ) 
						
					 
				 
				2024-03-01 20:56:21 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										meshlet
									
								 
							
						
					 
				 
				
					
						
							
							Forbid unsafe in most crates in the engine ( #12684 ) 
						
					 
				 
				2024-03-27 03:30:08 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										prepass
									
								 
							
						
					 
				 
				
					
						
							
							Meshlet rendering (initial feature) ( #10164 ) 
						
					 
				 
				2024-03-25 19:08:27 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										render
									
								 
							
						
					 
				 
				
					
						
							
							Meshlet rendering (initial feature) ( #10164 ) 
						
					 
				 
				2024-03-25 19:08:27 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										ssao
									
								 
							
						
					 
				 
				
					
						
							
							Rename Core Render Graph Labels ( #11882 ) 
						
					 
				 
				2024-02-15 23:15:16 +00:00  
		
			
			
			
			
				
					
						
							
								bundle.rs 
							
						
					 
				 
				
					
						
							
							Move EntityHash related types into bevy_ecs ( #11498 ) 
						
					 
				 
				2024-02-12 15:02:24 +00:00  
		
			
			
			
			
				
					
						
							
								extended_material.rs 
							
						
					 
				 
				
					
						
							
							Meshlet rendering (initial feature) ( #10164 ) 
						
					 
				 
				2024-03-25 19:08:27 +00:00  
		
			
			
			
			
				
					
						
							
								fog.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								lib.rs 
							
						
					 
				 
				
					
						
							
							Meshlet rendering (initial feature) ( #10164 ) 
						
					 
				 
				2024-03-25 19:08:27 +00:00  
		
			
			
			
			
				
					
						
							
								material.rs 
							
						
					 
				 
				
					
						
							
							Meshlet rendering (initial feature) ( #10164 ) 
						
					 
				 
				2024-03-25 19:08:27 +00:00  
		
			
			
			
			
				
					
						
							
								parallax.rs 
							
						
					 
				 
				
					
						
							
							bevy_reflect: FromReflect Ergonomics Implementation ( #6056 ) 
						
					 
				 
				2023-06-29 01:31:34 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_material.rs 
							
						
					 
				 
				
					
						
							
							Meshlet rendering (initial feature) ( #10164 ) 
						
					 
				 
				2024-03-25 19:08:27 +00:00  
		
			
			
			
			
				
					
						
							
								wireframe.rs 
							
						
					 
				 
				
					
						
							
							Intern mesh vertex buffer layouts so that we don't have to compare them over and over. ( #12216 ) 
						
					 
				 
				2024-03-01 20:56:21 +00:00