# Objective While working on #17607, I found myself confused and frustrated by the tangled web woven by the various modules inside of our observers code. Rather than tackle that as part of a big rewrite PR, I've decided to do the mature (if frustrating) thing where you split out your trivial but noisy refactoring first. There are a large number of moving parts, especially in terms of storage, and these are strewn willy-nilly across the module with no apparent ordering. To make matters worse, this was almost all just dumped into a multi-thousand LOC mod.rs at the root. ## Solution I've reshuffled the modules, attempting to: - reduce the size of the mod.rs file - organize structs so that smaller structs are found after the larger structs that contain them - group related functionality together - document why modules exist, and their broad organization No functional changes have been made here, although I've had to increase the visibility of a few fields from private to pub(crate) or pub(super) to keep things compiling. During these changes, I've opted for the lazy private module, public re-export strategy, to avoid causing any breakages, both within and outside of `bevy` itself. I think we can do better, but I want to leave that for a proper cleanup pass at the end. There's no sense maintaining migration guides and forcing multiple breaking changes throughout the cycle. ## Testing No functional changes; relying on existing test suite and the Rust compiler.
110 lines
3.5 KiB
Rust
110 lines
3.5 KiB
Rust
//! Logic to track observers when cloning entities.
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use crate::{
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component::ComponentCloneBehavior,
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entity::{ComponentCloneCtx, EntityClonerBuilder, EntityMapper, SourceComponent},
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observer::ObservedBy,
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world::World,
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};
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use super::Observer;
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impl EntityClonerBuilder<'_> {
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/// Sets the option to automatically add cloned entities to the observers targeting source entity.
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pub fn add_observers(&mut self, add_observers: bool) -> &mut Self {
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if add_observers {
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self.override_clone_behavior::<ObservedBy>(ComponentCloneBehavior::Custom(
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component_clone_observed_by,
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))
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} else {
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self.remove_clone_behavior_override::<ObservedBy>()
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}
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}
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}
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fn component_clone_observed_by(_source: &SourceComponent, ctx: &mut ComponentCloneCtx) {
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let target = ctx.target();
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let source = ctx.source();
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ctx.queue_deferred(move |world: &mut World, _mapper: &mut dyn EntityMapper| {
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let observed_by = world
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.get::<ObservedBy>(source)
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.map(|observed_by| observed_by.0.clone())
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.expect("Source entity must have ObservedBy");
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world
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.entity_mut(target)
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.insert(ObservedBy(observed_by.clone()));
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for observer_entity in observed_by.iter().copied() {
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let mut observer_state = world
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.get_mut::<Observer>(observer_entity)
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.expect("Source observer entity must have Observer");
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observer_state.descriptor.entities.push(target);
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let event_types = observer_state.descriptor.events.clone();
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let components = observer_state.descriptor.components.clone();
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for event_type in event_types {
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let observers = world.observers.get_observers_mut(event_type);
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if components.is_empty() {
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if let Some(map) = observers.entity_observers.get(&source).cloned() {
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observers.entity_observers.insert(target, map);
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}
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} else {
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for component in &components {
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let Some(observers) = observers.component_observers.get_mut(component)
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else {
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continue;
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};
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if let Some(map) =
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observers.entity_component_observers.get(&source).cloned()
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{
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observers.entity_component_observers.insert(target, map);
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}
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}
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}
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}
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}
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});
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}
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#[cfg(test)]
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mod tests {
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use crate::{
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entity::EntityCloner,
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event::{EntityEvent, Event},
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observer::On,
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resource::Resource,
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system::ResMut,
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world::World,
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};
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#[derive(Resource, Default)]
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struct Num(usize);
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#[derive(Event, EntityEvent)]
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struct E;
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#[test]
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fn clone_entity_with_observer() {
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let mut world = World::default();
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world.init_resource::<Num>();
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let e = world
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.spawn_empty()
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.observe(|_: On<E>, mut res: ResMut<Num>| res.0 += 1)
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.id();
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world.flush();
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world.trigger_targets(E, e);
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let e_clone = world.spawn_empty().id();
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EntityCloner::build(&mut world)
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.add_observers(true)
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.clone_entity(e, e_clone);
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world.trigger_targets(E, [e, e_clone]);
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assert_eq!(world.resource::<Num>().0, 3);
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}
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}
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