bevy/examples/helpers/widgets.rs
robtfm b641aa0ecf
separate border colors (#18682)
# Objective

allow specifying the left/top/right/bottom border colors separately for
ui elements

fixes #14773

## Solution

- change `BorderColor` to 
```rs
pub struct BorderColor {
    pub left: Color,
    pub top: Color,
    pub right: Color,
    pub bottom: Color,
}
```
- generate one ui node per distinct border color, set flags for the
active borders
- render only the active borders

i chose to do this rather than adding multiple colors to the
ExtractedUiNode in order to minimize the impact for the common case
where all border colors are the same.

## Testing

modified the `borders` example to use separate colors:


![image](https://github.com/user-attachments/assets/5d9a4492-429a-4ee1-9656-215511886164)

the behaviour is a bit weird but it mirrors html/css border behaviour.

---

## Migration:

To keep the existing behaviour, just change `BorderColor(color)` into
`BorderColor::all(color)`.

---------

Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
2025-05-26 16:57:13 +00:00

196 lines
6.1 KiB
Rust

//! Simple widgets for example UI.
//!
//! Unlike other examples, which demonstrate an application, this demonstrates a plugin library.
use bevy::{ecs::system::EntityCommands, prelude::*};
/// An event that's sent whenever the user changes one of the settings by
/// clicking a radio button.
#[derive(Clone, Event, Deref, DerefMut)]
pub struct WidgetClickEvent<T>(T);
/// A marker component that we place on all widgets that send
/// [`WidgetClickEvent`]s of the given type.
#[derive(Clone, Component, Deref, DerefMut)]
pub struct WidgetClickSender<T>(T)
where
T: Clone + Send + Sync + 'static;
/// A marker component that we place on all radio `Button`s.
#[derive(Clone, Copy, Component)]
pub struct RadioButton;
/// A marker component that we place on all `Text` inside radio buttons.
#[derive(Clone, Copy, Component)]
pub struct RadioButtonText;
/// The size of the border that surrounds buttons.
pub const BUTTON_BORDER: UiRect = UiRect::all(Val::Px(1.0));
/// The color of the border that surrounds buttons.
pub const BUTTON_BORDER_COLOR: BorderColor = BorderColor::all(Color::WHITE);
/// The amount of rounding to apply to button corners.
pub const BUTTON_BORDER_RADIUS_SIZE: Val = Val::Px(6.0);
/// The amount of space between the edge of the button and its label.
pub const BUTTON_PADDING: UiRect = UiRect::axes(Val::Px(12.0), Val::Px(6.0));
/// Returns a [`Node`] appropriate for the outer main UI node.
///
/// This UI is in the bottom left corner and has flex column support
pub fn main_ui_node() -> Node {
Node {
flex_direction: FlexDirection::Column,
position_type: PositionType::Absolute,
row_gap: Val::Px(6.0),
left: Val::Px(10.0),
bottom: Val::Px(10.0),
..default()
}
}
/// Spawns a single radio button that allows configuration of a setting.
///
/// The type parameter specifies the value that will be packaged up and sent in
/// a [`WidgetClickEvent`] when the radio button is clicked.
pub fn spawn_option_button<T>(
parent: &mut ChildSpawnerCommands,
option_value: T,
option_name: &str,
is_selected: bool,
is_first: bool,
is_last: bool,
) where
T: Clone + Send + Sync + 'static,
{
let (bg_color, fg_color) = if is_selected {
(Color::WHITE, Color::BLACK)
} else {
(Color::BLACK, Color::WHITE)
};
// Add the button node.
parent
.spawn((
Button,
Node {
border: BUTTON_BORDER.with_left(if is_first { Val::Px(1.0) } else { Val::Px(0.0) }),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
padding: BUTTON_PADDING,
..default()
},
BUTTON_BORDER_COLOR,
BorderRadius::ZERO
.with_left(if is_first {
BUTTON_BORDER_RADIUS_SIZE
} else {
Val::Px(0.0)
})
.with_right(if is_last {
BUTTON_BORDER_RADIUS_SIZE
} else {
Val::Px(0.0)
}),
BackgroundColor(bg_color),
))
.insert(RadioButton)
.insert(WidgetClickSender(option_value.clone()))
.with_children(|parent| {
spawn_ui_text(parent, option_name, fg_color)
.insert(RadioButtonText)
.insert(WidgetClickSender(option_value));
});
}
/// Spawns the buttons that allow configuration of a setting.
///
/// The user may change the setting to any one of the labeled `options`. The
/// value of the given type parameter will be packaged up and sent as a
/// [`WidgetClickEvent`] when one of the radio buttons is clicked.
pub fn spawn_option_buttons<T>(
parent: &mut ChildSpawnerCommands,
title: &str,
options: &[(T, &str)],
) where
T: Clone + Send + Sync + 'static,
{
// Add the parent node for the row.
parent
.spawn(Node {
align_items: AlignItems::Center,
..default()
})
.with_children(|parent| {
spawn_ui_text(parent, title, Color::BLACK).insert(Node {
width: Val::Px(125.0),
..default()
});
for (option_index, (option_value, option_name)) in options.iter().cloned().enumerate() {
spawn_option_button(
parent,
option_value,
option_name,
option_index == 0,
option_index == 0,
option_index == options.len() - 1,
);
}
});
}
/// Spawns text for the UI.
///
/// Returns the `EntityCommands`, which allow further customization of the text
/// style.
pub fn spawn_ui_text<'a>(
parent: &'a mut ChildSpawnerCommands,
label: &str,
color: Color,
) -> EntityCommands<'a> {
parent.spawn((
Text::new(label),
TextFont {
font_size: 18.0,
..default()
},
TextColor(color),
))
}
/// Checks for clicks on the radio buttons and sends `RadioButtonChangeEvent`s
/// as necessary.
pub fn handle_ui_interactions<T>(
mut interactions: Query<
(&Interaction, &WidgetClickSender<T>),
(With<Button>, With<RadioButton>),
>,
mut widget_click_events: EventWriter<WidgetClickEvent<T>>,
) where
T: Clone + Send + Sync + 'static,
{
for (interaction, click_event) in interactions.iter_mut() {
if *interaction == Interaction::Pressed {
widget_click_events.write(WidgetClickEvent((**click_event).clone()));
}
}
}
/// Updates the style of the button part of a radio button to reflect its
/// selected status.
pub fn update_ui_radio_button(background_color: &mut BackgroundColor, selected: bool) {
background_color.0 = if selected { Color::WHITE } else { Color::BLACK };
}
/// Updates the color of the label of a radio button to reflect its selected
/// status.
pub fn update_ui_radio_button_text(entity: Entity, writer: &mut TextUiWriter, selected: bool) {
let text_color = if selected { Color::BLACK } else { Color::WHITE };
writer.for_each_color(entity, |mut color| {
color.0 = text_color;
});
}