bevy/crates/bevy_sprite/src/render
atlv a256d3398a
use sequential bindings in bevy_sprite (#19830)
# Objective

- Use the terser api

## Solution

- Use the terser api

## Testing

- run sprite example it works
2025-06-27 06:59:02 +00:00
..
mod.rs use sequential bindings in bevy_sprite (#19830) 2025-06-27 06:59:02 +00:00
sprite_view_bindings.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
sprite.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00